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Q-Bomb Movie
Posted: Thu May 14, 2009 12:41 pm
by drew
Ooo... fun lunchhour today!
Here's my take on the awesome destructive power of the Q-Bomb, courtesy of the Tionisla Graveyard.
Apologies to Selezen!
http://www.youtube.com/watch?v=mf0R3C-kPOo
Cheers,
Drew.
ps. How I wish I could control the external camera angles!!!
Posted: Thu May 14, 2009 12:59 pm
by DaddyHoggy
Death and Destruction has never been so pretty!
(Can I suggested you shorten the run-up to the momentous event though)
Re: Q-Bomb Movie
Posted: Thu May 14, 2009 1:26 pm
by Diziet Sma
Wooo! way cool! I love the last couple of single explosions as well... a nice finale...
Wonderfully dramatic and atmospheric music also... and timed so nicely with the action too... that last drum-roll syncs just beautifully!
drew wrote:ps. How I wish I could control the external camera angles!!!
What about a custom shipdata.plist with some extra views added to give the angles you want? I don't know enough about how they work to know if that's feasible or not, but it may be worth some experimentation. Who knows, it could eventually result in a special camera-ship!
Posted: Thu May 14, 2009 3:21 pm
by radcapricorn
"...Thus, the results of a Q-bombing can be rather spectacular."
Awesome video! The atmosphere, the tension, the strike... Very, very cool. I haven't seen anything like that before. Well done!
Posted: Thu May 14, 2009 6:59 pm
by pagroove
Fantastic video, good music choice also. Fits the scene. Enjoyed it. Almost like watching 2001 A Space Odyssey
Re: Q-Bomb Movie
Posted: Fri May 15, 2009 12:51 pm
by drew
Diziet Sma wrote:drew wrote:ps. How I wish I could control the external camera angles!!!
What about a custom shipdata.plist with some extra views added to give the angles you want? I don't know enough about how they work to know if that's feasible or not, but it may be worth some experimentation. Who knows, it could eventually result in a special camera-ship!
What I really want is panning control, so I can send the camera around, past and zooming across the target ship and destination. Sort of what you were able to do in FE2/FFE, if that's not swearing!
A smarter external view with a 'cancel HUD' option would be ideal!
One for the suggestion box?
Cheers,
Drew.
ps. In case anyone was wondering about the music (though I'm sure most of you will know it) It's 'Mars: Bringer of War' by 'Gustav Holtz' from the 'Planet Suite'
Posted: Fri May 15, 2009 1:02 pm
by Thargoid
"Cancel HUD" is already available. Just pause the game and press "o". That removes the hud and all the overlay text (console and comms messages basically plus other notification messages).
And just to save the next question, pause again and press "n" to bring things back again
For more details look up "debug keys" in the wiki
Posted: Fri May 15, 2009 1:04 pm
by drew
Thargoid wrote:"Cancel HUD" is already available. Just pause the game and press "o". That removes the hud and all the overlay text (console and comms messages basically plus other notification messages).
And just to save the next question, pause again and press "n" to bring things back again
For more details look up "debug keys" in the wiki
Cool - I'll make a note of that. May hope in future movie productions
Cheers,
Drew.
Posted: Fri May 15, 2009 1:11 pm
by Thargoid
I don't think the HUD one is actually listed in the wiki page.
It's o for orange by the way, not zero (pushing zero does an entity dump to the logs iirc).
It does work though, it's how I get most of my screenshots of ships etc (that and selective use of player.ship.target.switchAI("nullAI.plist") on the console.)
I dunno, giving away all my cinematographic secrets today...