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sinking thread

Posted: Mon May 11, 2009 1:58 pm
by ClymAngus
Nothing to see here. Glip glip glip! Down she goes........

Posted: Mon May 11, 2009 2:13 pm
by Cmdr Wyvern
You seem to be working from an outdated version of the rough. I've already made today's installment anyway.

Check your inbox.

Posted: Mon May 11, 2009 3:03 pm
by ClymAngus
Cmdr Wyvern wrote:
You seem to be working from an outdated version of the rough. I've already made today's installment anyway.

Check your inbox.
I have, and apart from the test pilot reports for the neocaduceus upgrade and discussions regarding the vector map improvements and simons navy viper texture designs, it's empty. No wonder we didn't see each others post....... Typical, sometimes I think snail mail would be quicker..

Fickle is this forum in it's updates sometimes!

Posted: Tue May 12, 2009 1:52 am
by _ds_
ClymAngus wrote:
Fickle is this forum in [its] updates sometimes!
Proper mailing lists are nice. So's usenet, or possibly a small server with just a few groups… ;)

Posted: Fri May 15, 2009 1:19 pm
by Simon B
Hah!

I SANK CLYMANGUS' THREAD!

neocadeusus? Goody... first non-SimonB neolite ship!? Must... keep... nose... out...

Posted: Fri May 15, 2009 1:55 pm
by ClymAngus
Simon B wrote:
Hah!

I SANK CLYMANGUS' THREAD!

neocadeusus? Goody... first non-SimonB neolite ship!? Must... keep... nose... out...
An act which acts in reverse on forums as a new reply causes said sinking thread to bob to the top again.

So truely sinking a tread would take not replying to it, which in turn would mean not being able to take credit for sinking it. So technically you could play a thread game of FLOAT! Which would be akin to necroposting...

http://www.urbandictionary.com/define.p ... croposting

Thinking about this makes my head hurt.

Mod_delete maybe?

Posted: Fri May 15, 2009 2:15 pm
by another_commander
Here's a sure way to make a pointless thread sink 8)