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Vector Map

Posted: Tue Apr 28, 2009 11:01 pm
by ClymAngus
OK I've made some alterations on this initial post (because this one might be floating around for a while).

COMPLETE (Or as near as damn it anyway)
GALAXY1
GALAXY2
GALAXY3
GALAXY4
GALAXY5
GALAXY6 (compromise reached over zones, 2 maps basically)
GALAXY7
GALAXY8


Structure complete sectors being discussed (Routes & Systems done)


System Placement Underway

Route Connections under construction

Systems xml coded ready for placement. Route points created but connections not yet built.

OXP's that fritz with the maps. And will eventually need to be addressed

Assassins
Aquatics
Famous Planets 2.0
Ionics
Lave
Lovecats
Oolite Shipyards Extension WiP V0.4


Names for regions as yet unused
Corsair Alley
The Cauldron
The Sea of Turmoil
prefix DOMINION
prefix SUPREMACY
prefix EMPIRE
The Sisters of Light
The Vault of Secrets
The Corridor of Whispers
The Great Divide.
Inner Sanctum
The Tech Corridor
The Imbalance
Birth of Knowledge
Sparks of faith
Suns of hope
The Inera anomaly
The triskelion nebula
The prefix Corporate Cluster
Weave Worlds
Spider Constellation
Arachnid Cluster
The Long March.
The Wanderers
The Lost Worlds

Posted: Wed Apr 29, 2009 1:25 am
by Alex
Great stuff ClymAngus.
Speacialy like the way you represent the planets with all the info easily seen at a glance. Must have taken ages to figure it all out.

Only 7 more to go... Eh.

All the best on a great job.

Alex

Posted: Wed Apr 29, 2009 7:45 am
by Selezen
Damn, that is a NICE map! I love it!

Well done!

Posted: Wed Apr 29, 2009 8:58 am
by drew
Wow! :shock: Very good indeed.

Does make you wonder why Lave is such a strategic location though, doesn't it? It should, according to the map, be something of a backwater.

Cheers,

Drew.

Posted: Wed Apr 29, 2009 9:01 am
by ClymAngus
Alex wrote:
Only 7 more to go... Eh.
Alex
The though does occur to me and usually causes me to wake up screaming.
I think I'll save the rest till I'm 80.

That said if you do spot any glaring errors or anyone wants the illustrator file then your welcome to it. A one metre by 2 glossy print would look quite swift. When I have a spare £100 I might even entertain the notion.

Drew I did find myself having some great story ideas whilst making this. You can really see where potential conflicts might occur, It's really helped me see the possible cross cultural dynamics of oolite and bring the whole game a little more to life.

Lave, yes. I suppose it is a bridge head with Zaonce on the other side although ISINOR might have been a better choice for a training school.

Posted: Wed Apr 29, 2009 9:29 am
by DaddyHoggy
Fantastic Map!

Posted: Wed Apr 29, 2009 1:12 pm
by drew
ClymAngus wrote:
Drew I did find myself having some great story ideas whilst making this. You can really see where potential conflicts might occur, It's really helped me see the possible cross cultural dynamics of oolite and bring the whole game a little more to life.
I did this for chapter two of Mutabilis about this time two years ago as I recall. Looking at the map I decided that Sotiqu, Solageon, Zadies and Esusti where places where most trade routes in Chart One would probably run through, so set one of the early altercations there as a sort of 'trade' dispute. All helps to make the story more believable...

Dare not look at the map if it's going to provoke more story ideas though.... not enough free time... maybe just a peek.... nooooooo :wink:

Cheers,

Drew.

Posted: Wed Apr 29, 2009 2:52 pm
by ClymAngus
Feline worlds "trading" with dictatorship rodent worlds. Sell your dissidents to the gourmet market!

Pity I couldn't actually find any but this was a close second;
Isanlequ raiding parties going for a day trip out to Zaerla. KFZ anyone? :)

Still tech level 2 Vs tech 5 it certainly wouldn't be a turkey shoot. :D

Posted: Wed Apr 29, 2009 6:47 pm
by pagroove
Gr8 map! :D

Posted: Fri May 01, 2009 11:18 pm
by ClymAngus
New version!

with fixes, sectors (proper credits) and highways!

Posted: Sat May 02, 2009 9:10 am
by DaddyHoggy
ClymAngus wrote:
New version!

with fixes, sectors (proper credits) and highways!
Where?

Posted: Sat May 02, 2009 10:43 am
by Diziet Sma
DaddyHoggy wrote:
ClymAngus wrote:
New version!

with fixes, sectors (proper credits) and highways!
Where?
[subtle hint]
See the link in the original post...
[/subtle hint]

Posted: Sat May 02, 2009 11:59 am
by DaddyHoggy
:oops: :roll: Erm, yeh.... <numpty_alert> Silly me... </numpty_alert> :oops:

Posted: Sun May 03, 2009 9:10 pm
by pagroove
Very good map. The cluster North of the Xexedi Cluster still needs a name. It's the last busy sector of Galaxy1.

Then up 2 Galaxy 2. Right on Commander :D

Posted: Mon May 04, 2009 7:39 pm
by ClymAngus
pagroove wrote:
Very good map. The cluster North of the Xexedi Cluster still needs a name. It's the last busy sector of Galaxy1.

Then up 2 Galaxy 2. Right on Commander :D
I'll think about it.

In the mean time naming that area well here are a few things to consider:

An unusually high number of corporate industrials being supplied with food by down right dangerous low tec poor agricultural worlds. There would be big profits to be made both ways trading but a very very high probability of piracy.

It is a place of stark contrasts, more than anywhere else on galaxy 1. I suggest:

The crucible chain
The Inera anomaly
The triskelion nebula (refering to the 3 high tech industrial worlds of Inera, Rexebe and sorace)


One other small note. I NEED PROOF READERS FOR THIS!! I found 3 system duplicates importing the space way information alone! It's an opportunity to get a credit on the chart!!

Small updats space way fixes titles.