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The final frontier

Posted: Mon Apr 27, 2009 8:44 pm
by pagroove
After watching two episodes of Star Trek on Sci Fi this evening I thought would it be possible to have a new galaxy in Oolite where you have to go and explore the worlds. So you really have to fly to a system and chart it. I don't know if it's possible. I assume not. But the idea is that you fly to a planet. You then have to scan the system (fly within a certain range). Then F7 data is generated. Basically this is system/plist generation on the fly.

I assume this is not possible a.t.m but maybe in the future?

Posted: Mon Apr 27, 2009 8:57 pm
by DaddyHoggy
I like the idea - await the nay-sayers.... :wink:

Posted: Mon Apr 27, 2009 10:48 pm
by pagroove
DaddyHoggy wrote:
I like the idea - await the nay-sayers.... :wink:
Yep but therefore it is a suggestion box :wink:

Posted: Mon Apr 27, 2009 10:52 pm
by Lestradae
pagroove wrote:
DaddyHoggy wrote:
I like the idea - await the nay-sayers.... :wink:
Yep but therefore it is a suggestion box :wink:
You can suggest it - but you won't get it? :shock:

Posted: Wed Apr 29, 2009 9:39 am
by drew
Maybe a 'new' wormhole to a ninth galaxy/chart ?

Space is 3D of course, which doesn't match with the idea of a 2D chart, but even a 2D chart has four edges... and as we know, space doesn't stop at the edge of a map...

I like the idea. Maybe forum contributors could each submit a planet in secret until a new chart was populated, and then we could all enjoy exploring what has been created....

Cheers,

Drew.

Posted: Wed Apr 29, 2009 9:42 am
by DaddyHoggy
Another_Commander suggested extending the original Oolite Ooniverse some time ago using the same pseudo-random structure that the original game used to create its universe some time ago.

...

Posted: Wed Apr 29, 2009 9:53 am
by Lestradae
DaddyHoggy wrote:
Another_Commander suggested extending the original Oolite Ooniverse some time ago using the same pseudo-random structure that the original game used to create its universe some time ago.
I would think this an awesome idea.

Perhaps really something to explore - worlds secretly player-created as suggested by drew, corporate systems TL1 and anarchies TL 15, new aliens (Plants, Slugs, etc.?), thargoid systems or even regions of space (where you have to fight but can also reap unknown riches & easter eggs), worlds without population/ships/stations but perhaps open for mining or exploration missions etc.

And why not infinite worlds like this, also randomly generated? There would be something new forever!

Posted: Wed Apr 29, 2009 10:45 am
by DaddyHoggy
I found it!!!

A_C's potentially splendid, potentially diluting, double-edged sword...

https://bb.oolite.space/viewtopic.php?t=4885

Posted: Wed Apr 29, 2009 1:05 pm
by Cmdr James
I like it, but with the caveat that it shouldnt mess up any of the existing dynamics, such as being able to get back to G1. It also shouldnt be too easy to get to, or the whole I am the first adventurer idea is a bit silly.

It should also feel different, with no (or very few) normal ships. It doesnt make sense to meet your friends on your trip to "explore new worlds" :lol: And with no stations, or at least no normal GalCorp stations, it will be high risk -- nowhere to dock to save or get repairs, nor to buy fuel, and presumably scary natives/thargoids/something so that it isnt just one enourmous nothing.

I would guess thargoid space is the best bet. There are already suitable ships and storyline that can be fitted. And the possibility of either Navy incursions and military stations dotted about as staging posts to save and repair, and to report back if its made a series of missions, it might be doable in a cool way.

..

Posted: Wed Apr 29, 2009 2:41 pm
by Lestradae
I like many of those ideas!
I like it, but with the caveat that it shouldnt mess up any of the existing dynamics, such as being able to get back to G1. It also shouldnt be too easy to get to, or the whole I am the first adventurer idea is a bit silly.
Perhaps an add-on to the Galactic Hyperdrive, to even get there? A mission, when of Deadly or even Elite rank, to acquire this special GH add-on? And also have a purpose to go where very few went before?
It should also feel different, with no (or very few) normal ships. It doesnt make sense to meet your friends on your trip to "explore new worlds"
Very few ships, all other explorers/naval mission people, and there could also be many ships that do not occur in "normal" space either - thargoid hives, unknown alien species, hyperdrive-fitted generation ships, INRA carriers etc.
And with no stations, or at least no normal GalCorp stations, it will be high risk ... And the possibility of either Navy incursions and military stations dotted about as staging posts to save and repair, and to report back if its made a series of missions
Perhaps stations few and far between that have to be discovered, but I'd say stations you can save on nevertheless. Perhaps not only naval ones, but also unknown but not hostile species, renegades trying to create a new live for themselves out in the great unknown, scientific explorers where you can dock, refuel and save game - but perhaps only in every fifth system or somesuch, and you have to find them first.
it might be doable in a cool way.
For sure :D

Posted: Wed Apr 29, 2009 3:11 pm
by Frame
I´d say regarding the save issue, save on all stations, It cannot be that hard to do something similar as I did with save anywhere OXP(where I recreated the vicinity of the saved station). To recreate the entire system..

I'd even be so bold and state, that a system wide recreate on load commander is the correct way to load a save game, given the fact that ships do not spawn randomly as in classical elite. But maintain a dynamic behaviour even when the player is docked...

So when the problem of the player having saved at an OXP station, and not having that station in his OXP folder anymore.. just move the player to the main station.

I realise that the Savegames will become huge, when compared to the current sizes, It will slowdown loading times. I suggest a hack / bypass of the current spawning routine, when a game has been loaded...

But I know, Not going to happen

Unless I download the source and do it myself :twisted:

Posted: Wed Apr 29, 2009 3:23 pm
by Cmd. Cheyd
On potential caveat...

It would likely require recoding of all the "Look and Feel" OXP's... Could you imagine making the harrowing journey to a new system, never before encountered by GalCop society... And finding a Mall-Wart ConStore in orbit? Talk about a mood-killer :(

.

Posted: Wed Apr 29, 2009 4:18 pm
by Lestradae
Frame wrote:
I'd even be so bold and state, that a system wide recreate on load commander is the correct way to load a save game ... But I know, Not going to happen ... Unless I download the source and do it myself
I second this. And, I would absolutely bet, a lot of other players would second this, too.

This would imo make much more sense than the current state of affairs, that it is as it is is a relic of the technological restrictions of computers of the 1980s with 64kB memory, and nothing more.

Re: .

Posted: Wed Apr 29, 2009 4:23 pm
by Cmdr James
Lestradae wrote:
This would imo make much more sense than the current state of affairs, that it is as it is is a relic of the technological restrictions of computers of the 1980s with 64kB memory, and nothing more.
Not quite true. It is now a relic of a codebase built in that way. Sure if we were building oolite from new, we would want to handle it differently, but it is not so simple as to say there is no reason to maintain the status quo :P

Re: .

Posted: Wed Apr 29, 2009 4:57 pm
by Lestradae
Cmdr James wrote:
Not quite true. It is now a relic of a codebase built in that way.
Ups, now that's a different ballgame - one with lots of work and potentially shiny new bugs involved I guess.

I just thought that Frame had offered to do this work - if he could and would do it, would that be an option? :twisted: