Neolite OXPs - work resumes
Posted: Fri Apr 17, 2009 6:54 am
Work resumes on the neolite OXPs
The old discussion thread has been ressurrected - but I figured that actual announcements should really go here.
The project stands at two OXPs right now:
1. Neolite - this is designed to replace all the core ships and key models.
... this oxp has entered beta development with every model now sporting effects-mapped shaders. Some have normalmaps. Tweaking is ongoing.
2. neolite companion - common addon ships ore here, currently replaces all the oldships.oxp, and adds the mussurana and python class cruiser.
... I need someone to convert the shipdata.plist to openstep - some of you have scripts to automate this: please please do <bambi eyes>.
Once that's done I can easily impliment the shaders for this set.
Coming:
3. Gunslingers (there are two similar oxps already) fighters for players, duels etc. enhancements for small ships.
4. Frontier - big ships with turrets, blockade runners. Enhancements for some low-tech isolated worlds.
5. Deviants: variations on the standard ships - suggestions for this. Holds those special add-ons you cannot do without but also custom skins and new customizations on the neolite models.
6. Galcops: enhancements for the police - more vipers, different livery etc.
7. Neolite Military - a modified navy oxp using neolite ships instead of the current ST-inspired set.
In development - for neolite.oxp: complete the essential models... In the pipeline are a thargoid fighter, escape pod, and an alloy model. Still experimenting with bouys and the stations.
The old discussion thread has been ressurrected - but I figured that actual announcements should really go here.
The project stands at two OXPs right now:
1. Neolite - this is designed to replace all the core ships and key models.
... this oxp has entered beta development with every model now sporting effects-mapped shaders. Some have normalmaps. Tweaking is ongoing.
2. neolite companion - common addon ships ore here, currently replaces all the oldships.oxp, and adds the mussurana and python class cruiser.
... I need someone to convert the shipdata.plist to openstep - some of you have scripts to automate this: please please do <bambi eyes>.
Once that's done I can easily impliment the shaders for this set.
Coming:
3. Gunslingers (there are two similar oxps already) fighters for players, duels etc. enhancements for small ships.
4. Frontier - big ships with turrets, blockade runners. Enhancements for some low-tech isolated worlds.
5. Deviants: variations on the standard ships - suggestions for this. Holds those special add-ons you cannot do without but also custom skins and new customizations on the neolite models.
6. Galcops: enhancements for the police - more vipers, different livery etc.
7. Neolite Military - a modified navy oxp using neolite ships instead of the current ST-inspired set.
In development - for neolite.oxp: complete the essential models... In the pipeline are a thargoid fighter, escape pod, and an alloy model. Still experimenting with bouys and the stations.