Page 1 of 2

Lethal breakfast cereals...

Posted: Tue Apr 07, 2009 8:10 pm
by Rebecca
i had a fight with a fugitive shreddies box today.... :shock: tried to qbomb me too but im wise to that now...

...whose idea was it to have lethal breakfast cereals in the game?!?!!?!?

B

Re: Lethal breakfast cereals...

Posted: Tue Apr 07, 2009 8:37 pm
by Screet
Rebecca wrote:
i had a fight with a fugitive shreddies box today.... :shock: tried to qbomb me too but im wise to that now...

...whose idea was it to have lethal breakfast cereals in the game?!?!!?!?
Q-Bomb is new to me for such a ship, really...and I've shot down several of them already! Always soooo much nice luxury food for free to sell ;)

However, with the trunk version, I scooped all the shreddies and my cargo hold was empty *GRRR*

It's typically Purple Haze and Shield Tails that q-bomb me. When I'm using my side lasers to get them, I usually end up dead, just to be brought to some strange graveyard where youngsters are trying to Q-Bomb me a second time *GRRR*

Screet

Posted: Tue Apr 07, 2009 9:46 pm
by Cmdr James
purple haze and shield tails dont use qbombs, the ships explode into a q reaction. I am not sure what difference that makes, but in principle using a q-mine is a last ditch defensive move, whereas a critical explosion is once it is certainly too late.

Posted: Wed Apr 08, 2009 7:34 am
by Thargoid
The only difference it makes is you don't get the 5-second timer delay that you do with a q-bomb to spot it and high-tail it out of Dodge. All you get it is their death message as a warning.

Makes them actually a bit more deadly than a Q-bomb, and rather more annoying.

Posted: Wed Apr 08, 2009 8:16 am
by Cmdr James
And it means that you *always* get a q explosion. And I guess that makes it extremely hard to pick up any cargo.

..

Posted: Wed Apr 08, 2009 9:21 am
by Lestradae
I could change that ship behaviour for OSE.

Could either take this explosion out at all or time-delay it a few seconds or even issue a warning "Reactor breach imminent - mayday, mayday!" -> *boom*

What say you people, should I?

Posted: Wed Apr 08, 2009 9:23 am
by Cmdr James
There is already a ship like that. The liberator I think does exactly that (but its not a qbomb, just an explosion), so you might want to steal the scripts from there.

Or leave it as it is, I think its fun to have some ships do different things.

Posted: Wed Apr 08, 2009 9:31 am
by Screet
Cmdr James wrote:
Or leave it as it is, I think its fun to have some ships do different things.
At least some warning would be nice...if possible, maybe with a little chance (random time amount between 0 and three seconds to blow up?).

As for the Breakfast Cereals: Did anyone notice that the texture of the shreddies box is mirrored, thus showing from the wrong side? I only was able to notice that when I got rid of my ATI equipment as that never did show any texture at all for that ship...

Screet

Posted: Wed Apr 08, 2009 9:31 am
by Thargoid
For me it would be better to have it happen only on a random chance. Having it every time is rather irritating, especially when it isn't the player that kills the ship but an NPC and so you've no control over it triggering off.

Posted: Wed Apr 08, 2009 9:52 am
by Cmdr James
Not sure how popular this is as an opinion, but if you dont like the way a ship behaves, dont install it.

I am not a big fan of the q-death, but I like the fact that there are some ships which do do unexpected things -- like the liberator -- it just adds richness and depth.

Posted: Wed Apr 08, 2009 9:56 am
by Thargoid
The Purple Haze is in RS, so it kinda comes as part of the package. On my system it's already been altered as it's too irritating for me currently (especially as I seemed to have a phase of them being NPC-killed around stations when I launched, and so I flew out into a Q-sphere too often.

But not everyone has the desire and/or skill to go into an OXP and start altering things.

I agree it's nice to have things unexpected, but after the first time the PH isn't unexpected, it's a pain.

Posted: Wed Apr 08, 2009 10:13 am
by Cmdr James
Thats what you get when you install a huge OXP with everything in :p

If you dont want everything, then dont install RS. I dont see this as any different to people asking for StarWars ships etc. to be removed from RS.

It is true that not everyone has the skills to modify OXPs, but they are making a choice to use RS, and have to accept what that entails. They dont have to do that. If it was a core oolite feature, then I think it would be fair game for complaint, but its not. Its an interesting ship, that L has chosen to include in RS because he feels that it adds something.

I dont have RS installed, but do have the OXP. I hardly ever see them, so my guess is that RS has played about with roles or probabilities making shildtails and purle haze more common. Perhaps changing their frequency would be better -- as I think we agree, there is little point in having a "surprise" action on a ship if every other pirate is the same.

Re: ..

Posted: Wed Apr 08, 2009 10:31 am
by Eric Walch
Lestradae wrote:
I could change that ship behaviour for OSE.

Could either take this explosion out at all or time-delay it a few seconds or even issue a warning "Reactor breach imminent - mayday, mayday!" -> *boom*
Please change!

I share my opinion with Cmdr James that it is a bug to deploy a q-bomb after death. It makes no sense. It should be a defence weapon to save ones live.

In my opinion the death actions that initiate the blast should be removed and the key "has_energy_bomb" should be added:

Code: Select all

		<key>has_energy_bomb</key>
		<true/>
And also make sure the ship has fuel-injection to escape its own bomb. This way oolite itself will decide to deploy the bomb as part of its default defence mechanism. Deploying the q-bomb will be more rare this way. (according to the code an average 1 deployment during every 100 seconds of fleeing. As long as within 10 000 meters from the target) I have made this changes in my copy of dr. Nills shield-tail.oxp

has_energy_bomb is a bit of an confusing name, but when you look in shipdata, energy_bomb is one of the roles of the q-mine.

On a related subject: can anybody explain the why both ships are called shield-tail? I looked into the shipdata but none of them has a shield in its tail. I would expect it as also the cobra-rapier from wolfswood_variants.oxp really used a shielded tail. It is a special subentity at its tail that protects its back.

..

Posted: Wed Apr 08, 2009 1:48 pm
by Lestradae
I have put Eric's suggestions onto my OSE to-do list, as this seems to be about the consensus of players and the change seems rather sensible to me, too.

Cheers & thanks for the feedback

L

Posted: Thu Jun 11, 2009 1:17 am
by Zbond-Zbond
..however there are animals which envenom at death (e.g. bees)
I don't mind such a response, once alerted to it :!:

Renegade pirates encountered near suns seem to deliver cute messages AND explode; I shoot them from afar, then bolt :twisted:

(but not much fun if out of fuel, of course!)