DkryptX wrote:anyway some tips for making money/ starting combat would be great. I was also curious on OXP's I saw a massive collection, but I'm not sure on which ones to grab. If you could let me know which ones you think are must haves/ good for starting out that would be great, thanks
Welcome to the board!
I suggest to consider Simon_Bs reworked ship models a must have, they look much better than the original models!
The famous planets oxp is really nice eye candy.
The deep space pirates add some more fun outside the trading lanes, if you were an elite veteran, you probably would not want to miss it, it's more like the old game with it.
When you are up to bounty hunting and want a good laugh now and then, I suggest to try out Random Hits. You surely do want to have your ship equipped with more offensive and defensive power if you do, but there are missions with different levels of difficulty.
The galactic navy is also nice, but you probably need some good fighting experience, as you will be part of fleet battles!
The thargoid oxps add some more fun with those hostile aliens and probably work well once you've done some successful random hits.
The military fiasco oxp can be pretty tough - you probably will be shot down a few times. Therefore, add it, when you really feel up to some difficult encounters!
The assassins oxp probably is something for much later, as it takes place in G7 and really requires a skilled commander with a powerful ship. Then it's a lot of fun!
When scooping, please keep in mind that you need free cargo space - the scoop icon turnes red once your cargo bay is filled to the limits. It's always a good idea to keep some cargo space free, as every scooped cargo pod is 100% profit. Scooping escape pods also can deliver a good amount of money. Sometimes you get 500cr for a single pod!
There's also some very nice equipment oxps. The scanner enhancements are well worth it, and so is the fuel collector. The ore processor is very costly, probably never pays off, but is fun to have as it can scoop gold, platinum and such riches from asteroids!
I've only seen the same scanner in hostile waters aside from elite. It works the following way:
hostile ships are red or green-red flashing (thargoid)
neutral ships are yellow - they might turn red if they are a pirate and you come too close!
system ships are purple
The scanner shows the position of the ship relative to yours. The upper part of the scanner is before you, the lower part behind you.
Since it's 3D, the scanner also represents how far above or below you the ship is - if the big dot is at the top, the ship is above you, if it's below, it is behind you. The length of the bar shows how far above/below, the small part shows the exact position.
If you want to scoop cargo, it's often a good help to zoom in by pressing y in order to be able to find the cargo pods.
There's two oxp's that nicely add to the cargo experience: pods and cargo & wrecks. Pods has some random bad effects, but also increases rewards on good things in order to balance it.
In general, it's a good idea to visit the oxp page on the wiki and have a look which oxp's do add missions in which galaxy and how difficult they are rated. That way you can plan to have more fun while flying around!
The docking might be difficult in the beginning, but if you train a bit, it should become quite easy (if you use a joystick). I personally find it easier to dock with a high speed instead of slowing down too much. The reason is simple: Once you've positioned your craft and matched rotation of the station, you will reduce the time to keep the rotation matched by docking a bit more quickly
Since the DC can be damaged and because it's pretty slow if you cannot shift-d to dock instantly, it really helps to be able to manually dock, as it's much faster. However, you're not alone with the problem to learn docking. Maybe for most of us who played elite in our youth it's so easy because it was much more difficult in elite than it is here, as the joystick technology improved heavily since then.
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