Damage information
Posted: Tue Feb 17, 2009 5:59 pm
Please don't hate me Ahruman!
I find it very distracting when you're taking a bit of a pounding, the moments hectic and you're just trying to line up on the dastardly feind who's giving you his best, when the screen floods with info about whats been damaged all over your sights.
A) Is there any way to turn this off?
B) Is it possible to OXP in showers of sparks and/or flashes/short circuit sounds to inform you of damage instead?
I would rather check exactly what has been damaged when I find enough of a space in the punch up to look at the info screen.
Or perhaps a Damage button that lists said ailments at the side of the screen.
Not high priority I know, just been pondering it.
I find it very distracting when you're taking a bit of a pounding, the moments hectic and you're just trying to line up on the dastardly feind who's giving you his best, when the screen floods with info about whats been damaged all over your sights.
A) Is there any way to turn this off?
B) Is it possible to OXP in showers of sparks and/or flashes/short circuit sounds to inform you of damage instead?
I would rather check exactly what has been damaged when I find enough of a space in the punch up to look at the info screen.
Or perhaps a Damage button that lists said ailments at the side of the screen.
Not high priority I know, just been pondering it.