Revision of the Energy Bomb?
Posted: Mon Feb 16, 2009 10:26 am
Ok, so when I'm not running my Oolite based Advertisement Executive for many of the banks and new businesses springing up within the Ooniverse I do, very occassionally, get to play the actual game.
Having been patient with my new Commander (my old one "vanished" last year so I started again) I did the milk runs in the safe systems and built up a reasonable spec Cobby-3 and over the weekend I finally ventured out of the safe areas for a little more sport.
I of course immediately got jumped by far more pirates than I had any hope of defending myself against - out of missiles and beam laser in the red - I resorted to using my Energy Bomb and was very disappointed in myself.
The Energy Bomb is a hang-over from the "old days" of the 8-bit Elites and I, personally, don't think it should work the way it currently does. The fact that NPCs don't use them still belies the "player-centric" history of the game - admittedly nobody wants to spontaneously die because an NPC let off an E-bomb in a battle you were skirting around and not directly involved in - but I think there's a halfway house...
1) Stop the E-bomb having an instant effect - make it take 5 seconds to charge and detonate and a warning is issued to all ships in the area.
2) Have a two-stage E-bomb protection system - a cheap one and a more expensive one - purchaseable via an OXP.
2a - the cheap one - detects the E-bomb warning and does an emergency shutdown of your ship's engines. Leaving you dead in the water temporarily but leaves you immune to the E-bomb effects. It takes 10 seconds to re-power your engines post detonation.
2b - The more expensive system only reduces engine power to say 50% and scans the detonation harmonics of the e-bomb - retuning your engine to an alternative and e-bomb proof frequency - there is a very small chance that some on-board equipment may be damaged during the retune - as soon as the e-bomb detonation has occured ship instantly gives you full power back so you can go smack around the scum who fired off the e-bomb.
This way I think you could have NPCs who could carry and be prepared to use E-bombs and you would have the opportunity to carry protection from it.
NPCs could also carry the e-bomb protection system so a convoy could have one E-bomb between them and the rest could have the protection system - the convoy is attacked by pirates - the e-bomb is triggered all the escorts shutdown/shift harmonics - the bomb goes off - everybody powers up and kills off the pirates who remain (who themselves may have an e-bomb and/or an e-bomb protection system)
I just don't like the fact that I alone in my Ooniverse have the ability to instantly vaporise a huge chunk of small and medium ships in my immediate vicinity for a relatively modest sum of money.
Am I alone in this? Is any of this doable?
As ever, just my 0.2Cr worth.
Having been patient with my new Commander (my old one "vanished" last year so I started again) I did the milk runs in the safe systems and built up a reasonable spec Cobby-3 and over the weekend I finally ventured out of the safe areas for a little more sport.
I of course immediately got jumped by far more pirates than I had any hope of defending myself against - out of missiles and beam laser in the red - I resorted to using my Energy Bomb and was very disappointed in myself.
The Energy Bomb is a hang-over from the "old days" of the 8-bit Elites and I, personally, don't think it should work the way it currently does. The fact that NPCs don't use them still belies the "player-centric" history of the game - admittedly nobody wants to spontaneously die because an NPC let off an E-bomb in a battle you were skirting around and not directly involved in - but I think there's a halfway house...
1) Stop the E-bomb having an instant effect - make it take 5 seconds to charge and detonate and a warning is issued to all ships in the area.
2) Have a two-stage E-bomb protection system - a cheap one and a more expensive one - purchaseable via an OXP.
2a - the cheap one - detects the E-bomb warning and does an emergency shutdown of your ship's engines. Leaving you dead in the water temporarily but leaves you immune to the E-bomb effects. It takes 10 seconds to re-power your engines post detonation.
2b - The more expensive system only reduces engine power to say 50% and scans the detonation harmonics of the e-bomb - retuning your engine to an alternative and e-bomb proof frequency - there is a very small chance that some on-board equipment may be damaged during the retune - as soon as the e-bomb detonation has occured ship instantly gives you full power back so you can go smack around the scum who fired off the e-bomb.
This way I think you could have NPCs who could carry and be prepared to use E-bombs and you would have the opportunity to carry protection from it.
NPCs could also carry the e-bomb protection system so a convoy could have one E-bomb between them and the rest could have the protection system - the convoy is attacked by pirates - the e-bomb is triggered all the escorts shutdown/shift harmonics - the bomb goes off - everybody powers up and kills off the pirates who remain (who themselves may have an e-bomb and/or an e-bomb protection system)
I just don't like the fact that I alone in my Ooniverse have the ability to instantly vaporise a huge chunk of small and medium ships in my immediate vicinity for a relatively modest sum of money.
Am I alone in this? Is any of this doable?
As ever, just my 0.2Cr worth.