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Sidewinder with wingfolding system concept.
Posted: Tue Feb 10, 2009 6:31 am
by JameSpal
Posted: Tue Feb 10, 2009 10:29 am
by Cmdr James
Interesting.
Having ships change shape, for example based on their AI status could be quite cool. Get effects like the X-wing opening its wings to attack, or like the F14 changing geometry at a certain speed. although its hard to see why you would do that in space/vacuum.
Do any ships (in fact even the x-wing) in oolite do this? I dont remember seeing it, and I am not sure if its currently possible?
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Posted: Tue Feb 10, 2009 10:49 am
by Lestradae
Cmdr James wrote:Do any ships (in fact even the x-wing) in oolite do this?
None, no (and I know them all).
But it would be a very cool feature for sure.
Posted: Tue Feb 10, 2009 10:54 am
by Griff
Looks very Cool! I like how fragile it makes the ship seem, especially if the cockpit bubble was made of glass and you could see the pilot sitting inside similar to Scarecrow's 'Seraphim' model! you'd basically be sitting in something like a hangglider strapped to the front of a huge rocket
Some basic animation is possible, but nothing keyframeable, I'm not sure if a ships altitude property is bindable to a shader, but if it is you could model all the unfolding panels as seperate subentities and give them a vertex shader that rotates them depending on the ships current altitude value, that way they could gradually unfurl as they move into the planet atmosphere, add some heat glow and it would look pretty cool i reckon.
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Posted: Tue Feb 10, 2009 10:56 am
by Lestradae
Griff wrote:I'm not sure if a ships altitude property is bindable to a shader, but if it is you could model all the unfolding panels as seperate subentities and give them a vertex shader that rotates them depending on the ships current altitude value, that way they could gradually unfurl as they move into the planet atmosphere, add some heat glow and it would look pretty cool i reckon.
If only
someone really competent could be motivated to produce a prototype of that ...
Posted: Tue Feb 10, 2009 10:59 am
by Griff
I have a vertex shader already written that rotates polygons based on engine power, i was going to make some of the vents on the ships animate depending of how fast the ship is moving, i might go back to it - it was a bit fiddly, everything had to be subentities and the rotation pivot had to be a 0,0,0 in the model and then shifted back into place in the shader, a bit of a pain to sort out
Posted: Tue Feb 10, 2009 11:17 am
by Captain Hesperus
Cmdr James wrote:although its hard to see why you would do that in space/vacuum.
Opening Fuel Scoop, extending missile pylons from internal storage, uncovering E-bomb.....
Captain Hesperus
Posted: Tue Feb 10, 2009 11:57 am
by Commander McLane
Looks nice!
Reminds me of one of the vessels in Tron. The one that flew (or was pulled?) along these energy lines.
Posted: Tue Feb 10, 2009 7:17 pm
by 0235
ooh, is nice, shiny shiny.
that would be a very good idea, mabey also as an enging cool off after long periods of fuel injector use
Posted: Tue Feb 10, 2009 10:37 pm
by wackyman465
I asked about this once in suggestions under "animated ships?" The answer from ahruman was a pretty confident no.
Posted: Tue Feb 10, 2009 10:41 pm
by CptnEcho
Nice, in a "that looks cool, but it increases the ships size in someone else's targeting reticule" sort of way.