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Posted: Tue Mar 08, 2005 11:00 pm
by stimpee
I'd like to be a person you give a lift to, who then steals your ship and sells you off as a slave... i.e. a very dangerous pickup! :)

Posted: Wed Mar 22, 2006 12:47 am
by jonnycuba
This was a great thread, worthy of exhuming, please add on...

Posted: Wed Mar 22, 2006 2:03 am
by Cmdr. Luke
Name: Cmdr. Luke
AI Attitude: Always attacks fugitives and offenders, and clean ships when no police are around
AI Style: Gets behind escorts and picks them off one by one, then lasers the carrier until it dumps cargo
Ship: Super Cobra
Color/Style: Normal
Equipment: Everything, fore and aft military lasers, starboard and port mining lasers used for mining
Mods: Cloaking Device
Commo- Dump your cargo and flee, fool!

Posted: Wed Mar 22, 2006 9:05 am
by Spooky
Name: Usually witheld for security reasons but Cmdr. Spooky
AI Attitude: Everyone is a viable target if they are between me and my current goal.
AI Style: Full to the floor head on charge, hard turn-n-burn and target the weakest opponent in turn.
Ship: Cobra III
Color/Style: Normal, inconspicuous.
Equipment: Military everything, forward mounted military laser only. No missiles. Injectors.
Mods: Naval Energy Unit
Comms:

When attacking -
"Wrong place, wrong time... it's nothing personal"
"Say, that's a real nice ship"
"If I told you I was crying on the inside would that help?"
"For you there's no percentage, so I'll just do this for fun"

When attacked-
"Are you sure you want to dance?"
"The last guy who did that ended up inside out... I miss you dad!"

Posted: Sat Mar 25, 2006 10:11 am
by rabidvixen
Well, since we're doing this, Commanderess Jannah Berihn of Longhaul Outpost (LHO) prefers the following:

Name: RabidviXen
AI Attitude: Prefers agressive defensive posture and will always open fire on opening ships before speeding past them and then running full burn for a distance to provide sufficent time to arm and prep weapons systems. No tail-gun action, but missile lock guaranteed on lead ship everytime. If threatened will take on the role of a good offence is the best defense. Ruthless. Will ram another vessel if energy banks are low, ejecting in a capsule at the last moment.
Ship: Cobra MK III
Color/Style: Deep-space Blue.
Equipment: Military laser on the bow, beam lasers on all other mountings. Energy bomb, missiles. Extra-energy unit and escape capsule.
Mods: Will run for the sun in most systems to blind potential enemies sensors. When within the photospheric envelope, will loop over and open fire with military laser and missiles.
Commo: Ye-Haaaa! Grab your butts and kiss 'em goodbye you slime-sucking scumbags! [and] Thrilled to Kill you! [and] Justing passing through ... but if you wanna make something of it?

Posted: Mon Apr 03, 2006 2:26 am
by FlyingBlind
This sounds like a great deal of fun. Perhaps if we keep Giles in pub money we can make this happen. I'm never above bribing the powers that be...

Name: Dingus One

AI Attitude: Will return fire when fired upon, unless you're a fugitive. In pack attacks will either firewall through on the first pass, taking as many out as possible, before slowing to maneuvering speed to engage the rest, or will turn and run, picking off pursuers with aft military laser or missiles until the odds are 6:1 or better.

Ship: Cobra MK III

Color/Style: Stock paint job. Those custom paint jobs are too hard and expensive to keep repairing.

Equipment: Military lasers fore and aft, missiles, extra energy unit, military shield enhancement, scanner targeting enhancement, multi targeting system, target system memory expansion, external heat shielding, witchdrive fuel injectors, escape pod, large cargo bay,
and a subwoofer that pulls from the witchspace fuel when I'm
listening to my old "Stranglers" CD's.

Mods: The Remora torpedo is still on the wish list.

Comms:

When being attacked: "Ow! Why'dja have to go and do that?"

When attacking: "I'm not shooting at you, I'm shooting with you."

Posted: Tue Apr 04, 2006 3:25 pm
by leadslug
Name: Leadslug

AI Attitude: Happily meadering thru stars wondering which ones has his girl's name on it

Ship: Somewhat battered cobra MkIII at present

Equipment: Mil laser front two misslies and plough share

Colour/Style: Many, invariably muddy

Stock phrases: Oi, you bugger ; I am now going to kick your collective etc etc; Buy my furs, good furs, two for one ; nice ship shame, about the silly sod flying it

Posted: Tue Apr 11, 2006 2:33 am
by Cmdr Wyvern
Name: Wyvern

Style: Engages fugitives and offenders only. Turns towards attackers, afterburns past them, turn to get on their tail and snipes away. May fire missile when target's shields are weakened. Precise attacker, fires in short bursts. Evades by hard burn n' turn, always tries to get on the attacker's six. Conservative afterburner user.

Ship: SuperCobra, red/blue/black, on dragonscale motief.
Equipment: Everything except cloaking device. Front military laser, rear plasma cannon. Hardened missiles.

Mods: Illegally boosted engines, top speed 10 above stock. Illegally mounted missile slots, four extra.

Comms: "Today is a bad day for you, pal. Prepare to be punked!" "You do realize, there's only one way this is gonna end..." "Look at 'im squirm! Look at 'im bleed! Look at 'im DIE!!" "I spy a heiny, all bright and shiney. Weapons locked on, now you're all miney!" "Hello...PREY!!"