Sound set update?
Moderators: winston, another_commander
- gogz69
- Deadly
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Sound set update?
Hi folks,
I've been around for a little while now, and I'm really enjoying it. The things that's being created in here in the last few months have been fantastic. Keep up the good work!
One thing I have noticed recently, what with a the new ships and OXP updates, is that the sound sets seem to be out of sync with the witchspace countdown displayed on the screen. I haven't tried all the sets myself, but is an update a possible way to fix this (integer variable?) problem?
G.
I've been around for a little while now, and I'm really enjoying it. The things that's being created in here in the last few months have been fantastic. Keep up the good work!
One thing I have noticed recently, what with a the new ships and OXP updates, is that the sound sets seem to be out of sync with the witchspace countdown displayed on the screen. I haven't tried all the sets myself, but is an update a possible way to fix this (integer variable?) problem?
G.
- DaddyHoggy
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This used to happen in the "old" days especially when YAH was installed - the game would stutter but the sound would continue to stream - leading to the oddity you describe - have you noticed any lags or freezes on your system during the countdown?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
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Hi, gogz69, you don't by any chance happen to fly a ship that has <key>hyperspace_motor_spin_time</key> set to something else than 15 in its shipdata?
Since Oolite 1.72 it is possible to adjust the witchjump countdown time to any interval, instead of the previous 15 seconds (which is still the default if no hyperspace_motor_spin_time is set). So if your countdown ends already after 10 or 12 seconds, it may be that the sound effect is played too late.
This would have to be fixed in the code, though.
Since Oolite 1.72 it is possible to adjust the witchjump countdown time to any interval, instead of the previous 15 seconds (which is still the default if no hyperspace_motor_spin_time is set). So if your countdown ends already after 10 or 12 seconds, it may be that the sound effect is played too late.
This would have to be fixed in the code, though.
- DaddyHoggy
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Could the sound code not be modified to either play the countdown starting X seconds in? or funnier - play it faster or slower depending on whether the time was greater or less than 15 seconds - so you could have either Pinky and Perky or Barry White doing your countdown...
or if spin motor time isn't 5 just don't play the countdown audio....
or if spin motor time isn't 5 just don't play the countdown audio....
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- JensAyton
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I think a more practical solution would be to add a time parameter to the playerStartedJumpCountdown() and let chatty sound sets handle the countdown with timers and such.
E-mail: [email protected]
- DaddyHoggy
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Yes but like like the thought of pinky and perky doing my countdown if I can jump in 10s and not 15...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Personally I'm waiting for someone to sample The Count from Sesame St for it
My OXPs via Boxspace or from my Wiki pages .
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- Cmdr Wyvern
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A Vogon Witchjump takes about 15 days.gogz69 wrote:
Audio countdown Vogon style...
''Alright..., here we go!''
''I don't like this.''
''WoaaaaaaaaAAAAAAAAAAOOOOoooooo!!!''
15 seconds to fire up the jump engine, the rest of the time to fill out and process the paperwork.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Commander McLane
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Kind of makes me wonder how they could be so fast in destroying the earth...Cmdr Wyvern wrote:A Vogon Witchjump takes about 15 days.gogz69 wrote:
Audio countdown Vogon style...
''Alright..., here we go!''
''I don't like this.''
''WoaaaaaaaaAAAAAAAAAAOOOOoooooo!!!''
15 seconds to fire up the jump engine, the rest of the time to fill out and process the paperwork.
- wackyman465
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