Page 1 of 1

Damage Indicator

Posted: Thu Jan 22, 2009 9:39 pm
by Myrmidon
There should be a way to check my damaged systems in flight. I was just in a pretty good furball and took some hits. Afterwards I went hunting again and found some more pirates. I fired up the Witch Space Fuel Injectors to close range and they simply did not work. They dont show up on my inventory list either.

I have no problem with gear breaking in combat, but it would be nice if I could pull up a list of damaged equipment instead of having it fail when I need it.

Posted: Thu Jan 22, 2009 10:13 pm
by Thargoid
Press F5 ;) Damaged kit is marked in orange rather than yellow, and has (n/a) appended onto it (not available).

And if you want to fix it in-flight, repair bots can be your friends.

Re: Damage Indicator

Posted: Thu Jan 22, 2009 10:17 pm
by Eric Walch
Myrmidon wrote:
There should be a way to check my damaged systems in flight. They dont show up on my inventory list either.
The damage is mentioned briefly but often overlooked in the heat of the fight. And you are playing strict mode. That resembles old elite the most. But better forget strict mode. Than equipment does not destroy, but gets damaged and stays visible in your list.

Posted: Thu Jan 22, 2009 10:31 pm
by Myrmidon
Not sure what mode I am in, but damaged equipment just seemed to not appear on my list. Maybe I missed something. Will check after my next big fight.

Posted: Thu Jan 22, 2009 11:28 pm
by wackyman465
For me, sometimes, what happens is my fuel scoops get damaged, but even a TL 15 system won't let me repair them...

Posted: Fri Jan 23, 2009 12:26 am
by Screet
wackyman465 wrote:
For me, sometimes, what happens is my fuel scoops get damaged, but even a TL 15 system won't let me repair them...
Could it be that you are flying a ship which cannot use scoops and had a salvage gang to do the impossible custom work by slicing your ICs hull open and adding it in a non-conventional way so that no official technician understands how to repair it? ;)

IIRC the IC cannot use scoops?!?

If the damage comes from an oxp during scooping, this might be interesting: I had problems with the random generator. My scoops got destroyed everytime before I could fill the tiny cargo hold of a Merlin! I finally did end up disabling the scoop-damaging routine. The chance was properly low, but somehow it happened all the time to me.

Screet

Posted: Fri Jan 23, 2009 5:33 am
by Commander McLane
In case of the Imperial Courier there is a small inconsistency between the legend and the truth. The backstory does indeed say that it can't fit scoops. The real thing, however, can. (And I think they are even a standard equipment; at least they were in v1.)

As far as Myrmidon's disappearing disabled equipment is concerned: Which version of Oolite are you on? Probably still 1.65? In that case I would suggest upgrading to the current test release 1.72.2. It's much superior to 1.65.