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Victory Bonds
Posted: Sun Jan 11, 2009 8:50 pm
by Carrotcat II
Do you actually get anything back after 25 years???
I KNOW THERE ORICES DROP ONCE YOU PURCHASE ENOUGH
sorry for the caps
Posted: Sun Jan 11, 2009 10:41 pm
by wackyman465
Are you really going to play Oolite for 25 years?
Even if you made a 6.8 ly jump every five minutes, 24/7, that would take
0.04251700680272109
years.
(not entirely sure how long that is. Not as long as I expected, though)
15.5 days of playing oolite 24/7, making a 6.8 ly jump every 5 minutes.
Not that hard!
Posted: Mon Jan 12, 2009 7:17 am
by Carrotcat II
Am I going to play Oolite for 25 game years???
To be honest I have been playing the original Elite on and off for the last 25 real years almost...
My uncle still has his old BBC Micro computer!!!
Posted: Mon Jan 12, 2009 9:09 am
by Commander McLane
The in-game problem with playing for 25 years is continuity, of course.
According to
Selezen's timeline (which you of course don't need to follow), 10 years after the beginning of Oolite (which should be 3141, although I can't find that piece of information right now) the Thargoid Wars have ended (and GalCop's independence is beginning to shake). And 24 years after the beginning of Oolite the wormholes have collapsed. So I wouldn't take a bet on the value of your victory bonds after 25 years...
The problem being that none of this is reflected in the Oolite code. In principle you could go on and play forever in the unchanged Ooniverse.
As my own commander is now nearing three years of in-game time, the problem isn't yet imminent, but sooner or later it may become. So I am actually in the process of spending some thoughts about the question whether (and if yes, how) the overall changes to the Ooniverse could be somehow implemented into Oolite. I am working on several other things as well, however, and this particular one doesn't have a
very high priority.
Posted: Mon Jan 12, 2009 9:38 am
by DaddyHoggy
@Commander McLane - this happens in almost every persistant genre - The X-men have been going for 40 years but nobody ages (unless its a plot device), Charlie Brown never grew up, etc.
It makes writing literature for the game "interesting" but I just accept that it will be wrong eventually and then ignore it!
Posted: Mon Jan 12, 2009 3:15 pm
by FSOneblin
And 24 years after the beginning of Oolite the wormholes have collapsed.
What do you mean by colapsed? How do you get from planet to planet in frontier?
FSOneblin
Posted: Mon Jan 12, 2009 3:55 pm
by LittleBear
Normal Jumps, but you can't leave what in Oolite / Elite is Chart 1 and there's no Galactic Hyperspace in it. The Galaxy you can get to though has loads and loads of stars in it though.
Posted: Mon Jan 12, 2009 4:22 pm
by Cmdr Wyvern
<fictional>
Apparently there's wormholes linking GalCop's 8 galactic charts, which the Galactic Hyperdrive exploits. Somewhen down the timeline these wormholes fall apart, and the engine of commerce that GalCop depends on falls apart with them, with disastrous results for GalCop. What's left of GalCop falls into ruin, leaving the political situation we find in Frontiers/FFE.
</fictional>
I didn't like Frontiers much. The flight model was difficult to manage and the combat model redefined the phrase "exercise in futility". Overall it was meh. At least the planetary landing sequences were cool.
Posted: Mon Jan 12, 2009 4:35 pm
by Carrotcat II
anyway...
Back to victory bonds!!!
Posted: Mon Jan 12, 2009 11:49 pm
by wackyman465
Well I was talking about subjective to galaxy not commander, and gametime not realtime. If you keep making those jumps, the galaxy will experience 25 years, while your commander will experience 15.5 days; such are the wierdnessees of interstellar travel, there's no way around the issue of coming back to your great-grandkids older than you.
Posted: Tue Jan 13, 2009 8:40 am
by Carrotcat II
By the time that interstellar travel is possible, the ants will have taken over and we will all live forever, never age and be subjegated into slavery tickling 60ft aphids hind quarters so the ants can eat the sugary substance excreeted...
IMO
Posted: Tue Jan 13, 2009 9:09 am
by Commander McLane
Carrotcat II wrote:anyway...
Back to victory bonds!!!
And to finally answer your question: No, you will never ever get anything back for your victory bonds.
After all, they are
specifically designed as a way of
spending your excess money (and get a warm, fuzzy feeling from it), not to earn any money.
Posted: Tue Jan 13, 2009 6:47 pm
by ovvldc
I thought buying lots of Victory Bonds made for discounts at the Navy HQs..
best wishes,
Oscar
Posted: Tue Jan 13, 2009 11:02 pm
by JameSpal
Wait a sec! You mean I won't get that money back?
I thought it said something about getting the money back in 25 galactic standard years or some such. I thought that was a reference to the movie Men in Black where a galactic standard week was one earth hour hour. I thought I would the money back with interest in 1300 hours (25 galactic years (actually hours) * 52 weeks per year) of game time.
That would be only like ~30 7ly jumps.
The discount is nice, but I've been dumping way too much money into bonds. I could've bought that Python ET I've had my eye on long ago had I not been dumping it all into bonds.
I've been thinking about going rogue lately - maybe my first move will be shooting up a Galactic Navy Base just to get some blood back for all that money I dumped down a rat hole.
Posted: Tue Jan 13, 2009 11:11 pm
by wackyman465
I think the discount goes up by 25%, right? With enough $ on hand, and sell equipment OXP, you could make a tidy profit by buying enough bonds to get a 100% discount... or does that not work?