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Animated ships?
Posted: Mon Jan 05, 2009 6:17 pm
by wackyman465
I've said this before, but what is we had the ability to have opening cargo doors/missile bays/other? We already have moving subentities (IC engines, condor rings), what if we could have others? You could script the cargo to come out the door, and have it open when you used the eject cargo key... Just an idea.
Posted: Mon Jan 05, 2009 8:39 pm
by JensAyton
Not before the next stable release. (Actually, you can animate a ship using vertex shaders, but it’s fiddly and limited. Griff’s done cannons with recoil this way in a couple of OXPs.)
Posted: Mon Jan 05, 2009 9:48 pm
by wackyman465
So you say this will be available in the next stable release, which will be when?
(A "stable version" of 1.70, or 1.73?)
Posted: Mon Jan 05, 2009 10:20 pm
by Cmdr James
No, he does not say in the next stable version, he says "not before next stable".
I expect this means it isnt likely to be implemented any time soon.
Posted: Mon Jan 05, 2009 10:21 pm
by wackyman465
Not before the next stable version = in next stable version or later - not sooner.
Posted: Tue Jan 06, 2009 12:06 am
by Screet
Cmdr James wrote:No, he does not say in the next stable version, he says "not before next stable".
I expect this means it isnt likely to be implemented any time soon.
I noticed that he did not call it mythical anymore...is there something upcoming or did he not want to destroy all hopes?
SCNR
Screet, believing that oolite already is a hell lot of fun!
Posted: Tue Jan 06, 2009 12:10 am
by JensAyton
By “Not before next stable”, I mean I don’t intend to start working on it now.
I also don’t expect to start working on it ever.
As for the mythicality of the next stable release, I’m hoping to have it ready this summer. There’s a (moderately optimistic) schedule hidden in some thread somewhere.