Replacing Constores with Griff Trade outposts@Griff and Doc
Posted: Sun Dec 28, 2008 10:33 am
I am thinking of replacing the original constores in Dr Nil’s YourAdHere oxp with variants of the elusive (in our days) original Griff trader outpost (The one with Ads). I believe that this merging will have a great benefit effect for both Dr Nil’s oxp as for Griff’s model (since YourAdHere is an extremely popular oxp) but mainly to oolite itself.
In the Wiki you can only find its somehow bare sibling as a replacement for coriolis (with a 10% of appearance). As I have said elseware it would be a shame if the original one will become obsolete. The main problem that some people had in the past with this model was all those ads but if we put it in an oxp dedicated to ads nobody will have a problem with this model anymore.
That integration will not affect the existing bare model since it is a lot different from the original one with the ads and they could both coexist in the game. We can even create a background story for the resemblance of those 2 stations. Something like that the model originally created for Tesco and the rest of the companies that exist in Dr Nil’s oxp but due to a shortage in the classic coriolis stations Galcop forced to buy some of this models but they striped out all the ads.
After a preliminary test I think that it would be possible to create defferent variants of the station. The good thing is that Griff have made this station in a way that is relatively easy to replace the ads so to have deferent versions of the station. He even has a spare ad inside (the alchopills one)
From what I can understand what we need in order to create 4 to 6 “barely” unique stations is some more pngs (compatible with the shaders and models that they already exist)
Basically we need:
4 deferent 4frames 1x1 compatible ad pngs (opps!!! I mean 3 since we already have the alchopils one)
4 x deferent 2frames 1x2 compatible ad pngs with the deferent firm names that Dr Nil uses for the stations in his oxp (Tesco ect). This is very essential because that way the new stations will keep the same felling with the old ones. We do not need something spectacular just the firm name in neon.
2 x deferent 2frames 1x2 compatible ad pngs (like the happytrumble one)
4 x deferent compatible with the original one Griff_station_adring pngs
1 or 2 deferent compatible with the original one Griff_station_glow_ads pngs
1 or 2 deferent pngs for replace the drinking space man in the top of the station (shader and no shader versions)
I assume that the shaders, models and the rest pngs will stay the same (but we will have to give them a unique name for every set) and with the proper mix of the above we will have enough variety to replace all the constore sets.
Griff do you have something from the above that you can spare?
As long as someone can provide me those materials above I am willing to do the merging and replacing the original constores with the Griff’s ones in all the sets (as long as this is ok with Dr Nil and Griff). The merging is not as easy as it sounds since the plist format in Dr Nil’s oxp is in XML format and Griff is using the Nest step format so I may have to write some parts from scratch unless someone can pinpoint me an easy way to convert XML to Next Step.
To Doc, Griff and also the rest of the community.
What do you think?
In the Wiki you can only find its somehow bare sibling as a replacement for coriolis (with a 10% of appearance). As I have said elseware it would be a shame if the original one will become obsolete. The main problem that some people had in the past with this model was all those ads but if we put it in an oxp dedicated to ads nobody will have a problem with this model anymore.
That integration will not affect the existing bare model since it is a lot different from the original one with the ads and they could both coexist in the game. We can even create a background story for the resemblance of those 2 stations. Something like that the model originally created for Tesco and the rest of the companies that exist in Dr Nil’s oxp but due to a shortage in the classic coriolis stations Galcop forced to buy some of this models but they striped out all the ads.
After a preliminary test I think that it would be possible to create defferent variants of the station. The good thing is that Griff have made this station in a way that is relatively easy to replace the ads so to have deferent versions of the station. He even has a spare ad inside (the alchopills one)
From what I can understand what we need in order to create 4 to 6 “barely” unique stations is some more pngs (compatible with the shaders and models that they already exist)
Basically we need:
4 deferent 4frames 1x1 compatible ad pngs (opps!!! I mean 3 since we already have the alchopils one)
4 x deferent 2frames 1x2 compatible ad pngs with the deferent firm names that Dr Nil uses for the stations in his oxp (Tesco ect). This is very essential because that way the new stations will keep the same felling with the old ones. We do not need something spectacular just the firm name in neon.
2 x deferent 2frames 1x2 compatible ad pngs (like the happytrumble one)
4 x deferent compatible with the original one Griff_station_adring pngs
1 or 2 deferent compatible with the original one Griff_station_glow_ads pngs
1 or 2 deferent pngs for replace the drinking space man in the top of the station (shader and no shader versions)
I assume that the shaders, models and the rest pngs will stay the same (but we will have to give them a unique name for every set) and with the proper mix of the above we will have enough variety to replace all the constore sets.
Griff do you have something from the above that you can spare?
As long as someone can provide me those materials above I am willing to do the merging and replacing the original constores with the Griff’s ones in all the sets (as long as this is ok with Dr Nil and Griff). The merging is not as easy as it sounds since the plist format in Dr Nil’s oxp is in XML format and Griff is using the Nest step format so I may have to write some parts from scratch unless someone can pinpoint me an easy way to convert XML to Next Step.
To Doc, Griff and also the rest of the community.
What do you think?