kendrone wrote:The wiki says i shouldn't have turned down that offer to fix up my ship. Offer? WHAT OFFER I BEG OF YOU!
I've only just got the hang of things and i am being blown to bits mentally.
EDIT: It took 34 minutes, 23 seconds to go from beacon to beacon. things good now. I hate galcop.
I guess that's exactly the trouble everyone runs into...maybe someone should write up a little bit of story about it and add it to the instructions?
Well, let's see:
- fuel leaks happen even directly after maintenance. Apparently, they are not maintenance related at all! I once had a python which had roughly about one fuel leak per hour....while some other ships I flew never had one.
- for as long as maintenance cannot be initialized by the player before the ship's price drops too much, it is an option to fly the craft without maintenance until the new craft to switch to is available and affordable...and then have the maintenance few seconds before selling the craft, this gives max credits
- the space-lane problem you describe can easily be solved: move out of the lane, especially without injector fuel it is a good idea to fly at 90 degrees from the lane, wait until you can activate torus drive (J), continue that path for about 5 seconds, then turn towards the station and select an approach from space. This way it's often only the time to wait while getting out of the lane and probably when closing in to the station for the last few km, but that is reduced by approaching from space instead of flying a straight line
- you can increase bounty-hunting, kills and have the old elite-feeling by adding "Deep Space Pirates". That OXP adds pirates off the lane. With Realistic Shipyards, the groups are sometimes as large as 30 ships for me (the OXP itself does add less than a third of that amount as maximum). One can have pretty nice fights, then...however, they usually do not have cargo. If you want cargo, go bounty hunting on pirate infested systems trading lanes...there's probably no better legal profit to be made in the game.
- Navy service can be a lot cheaper than it commonly is...I guess when you dock on one of their stations, you understand how this works, but I am not sure if you're willing to do it
- The cheapest high-tech service currently can be found with Realistic Shipyards installed by docking on a constitution class ship. Some big ships will have trouble with the bay being too small, but typically you end docked before the shields are down. It's even possible to tame fugitive constitutions by enabling the docking computer...
Ohh....and before I forget: the constitutions often launch right before the player, then they are tame, slow and close to the station. If you believe you should do, then you can sell your pylon weapons at the station and dock at the constitution for advanced, high-tech-low-price replacements...and maybe even dock back for sale at the station and then head for the constitution again...it's possible to do a few of these runs while the constitution is within the "S" area. In my eyes, it's cheating, however I tend to try out such stuff...and it works. If you've just lost a few hundred thousand credits by making the wrong ship-buying decision, it probably won't hurt to get a little bit of it back. The common profit is about 5K/missile slot, but can be much higher if the circumstances meet. You should be careful before buying some of the "interesting" tech aboard that ship, though, as it might destroy the idea of some missions to you.
Anyway, if you are in need of money, my suggestion is the boa class cruiser. A very nice ship with the perfect cargo capacity. Sometimes in battle it's difficult to get very tiny and fast moving ships in front of your lasers....but why? You're equipped with powerful shields and a perfectly built ship - just run em over! It even improves scooping up their cargo, or the minerals if you ram an asteroid (danger, too fast and you're dead!). With a BCC you can make 60-100K per hour! Furthermore, if you care about shooting down pirates, you have enough cargo hold free in order to scoop all that stuff up while you are on a trading run!
If you want a fighter craft with little cargo space and don't care about the balance of the game, I suggest the Merlin from it's OXP or Realistic Shipyards. I think it's a beauty...but I sold mine because it's so small (about the size of a cargo canister), that most enemies won't hit you anymore. That practically made the game too easy for me...I guess even the super cobra is more difficult to fly than the merlin...
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