Commander McLane wrote:
Done. Welcome to
Status_Quo_Q-bomb.oxp, a small OXP that adjusts the behaviour of Q-bombs to what we know from Status Quo: Close to a planet or the sun they don't explode.
That sounds good...I often see very extreme Q-Bombings within the atmosphere of a planet.
Of course I did have some of my Judges target use Q-Bombs. Luckily they have this message so that it's typically safe to use injectors and run while oberserving the globe expand on the scanner, then turn around and watch the show (e.g. blowing up the bodyguards) from a safe distance.
However, sometimes I don't know what happened:
- during normal combat with almost full shields/energy, I'm suddenly dead...nothing to be heard, so I guess that I did not have been run over?!?
- one target on a mission did something...but I don't know what...the screen briefly flashed and I was instantly dead, but there was no Q-Bomb message and nothing to be seen on the scanner. Was that en E-Bomb?
I think it's nice, that NPCs do have such stuff in their arsenals...however I don't like it if I fail to run from such a blast, guess I don't have to like everything done to me or the game would not be fun
About atmosphere: When I do fly around a planet, I can see the atmosphere....obviously only the lower parts. The reason is, that when I fly a course clear off the blue screen towards the station, I sometimes happen that my ship almost burns up because of atmosphere entry...so maybe it's not all visible or there is some bug concerning visible and invisible border of the atmosphere.
Still I do not understand why atmosphere heat as well as the sun's heat do not heat up my lasers...that could really change something for the tactics required.
Screet