Oolite test release 1.72.1
Posted: Fri Dec 12, 2008 2:36 pm
Oolite test release 1.72.1 is now available from GURPO. This is a bug-fix update to 1.72. The updater can be applied to 1.65 and the test release series up to and including 1.72 (specifically, versions 1.65, 1.67, 1.67.1, 1.68, 1.69, 1.69b, 1.69.1, 1.69.1.1, 1.69.1.2, 1.70, 1.71, 1.71., 1.71.2 and 1.72). No, really, I’ve tested it on all of them.
Changes between 1.72 and Oolite 1.72.1:
Crashes:
Changes between 1.72 and Oolite 1.72.1:
Crashes:
- (Non-Mac) Fixed crash when no sound device available.
- Fixed a bug making random ship selection take unnecessarily long when script conditions failed - sometimes infinitely long.
- Strict play mode partially fixed - switching no longer crashes, but OXP world scripts keep running, which they shouldn't.
- Fixed crash when colliding with a ship whose model couldn't be loaded, and took steps to ensure that such ships don't exist anyway.
- Fuel now costs money as nature intended.
- Thargoid death curses no longer have infinite range.
- Tharglets created by scripts are now unpiloted.
- Probabilities for high-tech optional extras on ships are now calculated correctly.
- Fix for stations/carriers becoming main station in interstellar space.
- Docking clearance cancelling works as intended, and docking clearance is not required for escape pods.
- (Mac) Enabled docking clearance system.
- Trumble sounds fixed.
- Fixed bug where going into any of the F6 screens with the injectors key pressed would result in injectors continuing to run even after releasing the key.
- SystemDescription.dot file (a tool for people translating Oolite) now appears in the same directory as the log on all systems.
- Possible fix for rendering problems with Windows and ATI cards (but it's a long shot).
- Ships whose model can't be found are now dropped from the ship registry (with a warning message).
- is_template now works properly (specifically, ships inheriting from templates do not inherit the is_template value and get dropped).
- Subentities are no longer required to have roles.
- Ships with bad subentity definitions are reported and dropped.
- New ship key is_external_dependency suppresses warning when like_ships resolution fails. (The ship is silently dropped.)
- "hasShipyard" shipdata key now works.
- Setting a shader uniform to a constant float with short syntax (e.g. myUniform = 42;) in OpenStep-format property lists now works.
- Overall HUD alpha now affects comm log and message log. This also affects hiding the HUD ("o" key while paused).
- Galactic hyperspace behaviour properties updated in accordance with documentation (http://wiki.alioth.net/index.php/Oolite ... eBehaviour).
- playerBoughtEquipment event now fires even when equipment cost is 0.
- player.bounty fixed.
- player.spawnOne() now works (with deprecation warning, will be removed for version 1.74).
- equipmentDamaged and equipmentDestroyed events now consistently provide the equipment key rather than localized name.
- player.ship.setEquipmentStatus() now raises an equipmentDamaged event when appropriate.
- Passing invalid parameters to Sound.play(), Sound.playSound(), expandDescription() and displayNameForCommodity() no longer crashes Oolite.
- Ship.heatInsulation setter now works properly.
- System.infoForSystem() no longer causes delayed crash.