Fix: Dragon 1.72.2
Posted: Sun Nov 16, 2008 10:08 pm
This OXP supercedes and obsoletes the earlier releases, and uses new features introduced in Oolite 1.72. Therefore it may not work correctly in earlier versions of Oolite.
All three ships use MilHUD by default, included in this zip archive. .OBJ model files and auv textures are included, in case you'd like to make a customized Dragon ship for yourself.
Two of the ships sport the new player-ship turrets. The turrets automatically track and open fire at hostile craft within their range and firing arc, with no intervention on the player's part; the player need not worry too much about his turrets.
The player's turrets are nonfrangible, while the NPC's turrets can be shot off with a bit of substained fire. The turret's firepower is slightly less than a military laser per shot; this has proven enough in testing to force hostiles to back off or eject, and persistant hostiles, with enough pummeling from the turrets, will eventually be destroyed.
UPDATE: Performance figures tweaked. NPC turrets made harder to snipe off. Equipment carried by NPCs tweaked reflecting their roles and abilities.
Appearances of the three models tweaked; the different groups prefer different models. Texture sizes reduced.
There's three Dragon variants in this OXP:
Dragon AN - The Classic
This is a nod to the origional Dragon, with changes to the specs to make it more usable to cargo jockeys.
The Dragon AN is a superb upgrade from the Cobra mk 3.
- Speed: 370
- Thrust: 30
- Pitch: 1.0
- Yaw: 1.0
- Roll: 2.0
- Cargo: 20 (upgradable to 35)
- Energy Banks: 4
- Recharge: 6
- Ordinance: 8
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft (Empty. Military Laser highly recommended for this mount)
- Equipment Extras:
Cargo bay extension
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Traders, hunters, pirates
Combateer's note: Most owners kit the AN as a fighting trader, with fore and aft mil lasers and a full missile loadout, an energy unit, and sometimes a q-bomb. Otherwise expect the same as fighting a Cobra mk 3.
Traders prefer the AN, but it's sometimes seen as a pirate, and rarely as a hunter.
Dragon SE - The Tailgater Hater
This variant replaces the aft gun mount with a powerful aft plasma turret, and upgrades the engines, but loses the cargo bay upgrade in the bargian. It's exellent as a blockade runner and/or sensetive cargo courier.
- Speed: 375
- Thrust: 35
- Pitch: 1.2
- Yaw: 1.2
- Roll: 2.2
- Cargo: 20
- Energy Banks: 4
- Recharge: 6.5
- Ordinance: 8
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft Plasma Turret
- Equipment Extras:
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Traders, hunters, pirates, escorts
Combateer's note: The Dragon SE is often kitted to enhance it's one great tactical advantage - speed. Expect it to be used as an injector-burning interceptor or fast hit and run ship, with a high chance of dropping a q-bomb.
Pirates prefer the SE for it's speed. It's sometimes flown by hunters and traders, and the occasional freelance escort.
Dragon M - The Centurion
As the designation suggests, this variant is favored by bounty hunters, assassins, and gun-for-hire mercs, and both feared and envied by pirates. A throughbred brawler, the Dragon M loads up to 12 missiles and sports three turrets, but downsizes cargo capacity, and due to it's heavy inertia, loses some manuverability as a tradeoff. It's turrets more than make up for it's lack of agility in a turning fight, and it's tame turn rate makes it an exellent sniping platform.
- Speed: 370
- Thrust: 28
- Pitch: 0.9
- Yaw: 0.9
- Roll: 1.9
- Cargo: 15
- Energy Banks: 4
- Recharge: 6.5
- Ordinance: 12
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft Plasma Turret
Top Plasma Turret
Bottom Plasma Turret
- Equipment Extras:
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Hunters, pirates, escorts
Combateer's note: Anyone who can afford to buy and fly this bruiser is going to kit it out to absorb as much punishment as it can dish out. Expect a full missile load, military shielding and an energy unit at the very least. Also expect the pilot to have better than average gunnery skills.
As can be expected, the M model is flown by hunters and escort pilots almost exclusively, while being shunned by traders. Due to the security systems installed on this gunship, it's rarely seen in pirate hands.
Download
I love the smell of burning pirates in the morning.
All three ships use MilHUD by default, included in this zip archive. .OBJ model files and auv textures are included, in case you'd like to make a customized Dragon ship for yourself.
Two of the ships sport the new player-ship turrets. The turrets automatically track and open fire at hostile craft within their range and firing arc, with no intervention on the player's part; the player need not worry too much about his turrets.
The player's turrets are nonfrangible, while the NPC's turrets can be shot off with a bit of substained fire. The turret's firepower is slightly less than a military laser per shot; this has proven enough in testing to force hostiles to back off or eject, and persistant hostiles, with enough pummeling from the turrets, will eventually be destroyed.
UPDATE: Performance figures tweaked. NPC turrets made harder to snipe off. Equipment carried by NPCs tweaked reflecting their roles and abilities.
Appearances of the three models tweaked; the different groups prefer different models. Texture sizes reduced.
There's three Dragon variants in this OXP:
Dragon AN - The Classic
This is a nod to the origional Dragon, with changes to the specs to make it more usable to cargo jockeys.
The Dragon AN is a superb upgrade from the Cobra mk 3.
- Speed: 370
- Thrust: 30
- Pitch: 1.0
- Yaw: 1.0
- Roll: 2.0
- Cargo: 20 (upgradable to 35)
- Energy Banks: 4
- Recharge: 6
- Ordinance: 8
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft (Empty. Military Laser highly recommended for this mount)
- Equipment Extras:
Cargo bay extension
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Traders, hunters, pirates
Combateer's note: Most owners kit the AN as a fighting trader, with fore and aft mil lasers and a full missile loadout, an energy unit, and sometimes a q-bomb. Otherwise expect the same as fighting a Cobra mk 3.
Traders prefer the AN, but it's sometimes seen as a pirate, and rarely as a hunter.
Dragon SE - The Tailgater Hater
This variant replaces the aft gun mount with a powerful aft plasma turret, and upgrades the engines, but loses the cargo bay upgrade in the bargian. It's exellent as a blockade runner and/or sensetive cargo courier.
- Speed: 375
- Thrust: 35
- Pitch: 1.2
- Yaw: 1.2
- Roll: 2.2
- Cargo: 20
- Energy Banks: 4
- Recharge: 6.5
- Ordinance: 8
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft Plasma Turret
- Equipment Extras:
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Traders, hunters, pirates, escorts
Combateer's note: The Dragon SE is often kitted to enhance it's one great tactical advantage - speed. Expect it to be used as an injector-burning interceptor or fast hit and run ship, with a high chance of dropping a q-bomb.
Pirates prefer the SE for it's speed. It's sometimes flown by hunters and traders, and the occasional freelance escort.
Dragon M - The Centurion
As the designation suggests, this variant is favored by bounty hunters, assassins, and gun-for-hire mercs, and both feared and envied by pirates. A throughbred brawler, the Dragon M loads up to 12 missiles and sports three turrets, but downsizes cargo capacity, and due to it's heavy inertia, loses some manuverability as a tradeoff. It's turrets more than make up for it's lack of agility in a turning fight, and it's tame turn rate makes it an exellent sniping platform.
- Speed: 370
- Thrust: 28
- Pitch: 0.9
- Yaw: 0.9
- Roll: 1.9
- Cargo: 15
- Energy Banks: 4
- Recharge: 6.5
- Ordinance: 12
- Witchspace countdown: 10 sec
- Gun Mounts:
Fore (Military Laser fitted as standard)
Aft Plasma Turret
Top Plasma Turret
Bottom Plasma Turret
- Equipment Extras:
ECM
Escape pod
Fuel Injectors
Fuel Scoop (fitted as standard)
Energy bomb
Energy unit
Docking computer
Scanner Targeting Enhancement
Multible Targeting systems
Galactic Wichspace Drive
Adv. Compass
Shield boosters
Military shields
Heat shields
NPCs: Hunters, pirates, escorts
Combateer's note: Anyone who can afford to buy and fly this bruiser is going to kit it out to absorb as much punishment as it can dish out. Expect a full missile load, military shielding and an energy unit at the very least. Also expect the pilot to have better than average gunnery skills.
As can be expected, the M model is flown by hunters and escort pilots almost exclusively, while being shunned by traders. Due to the security systems installed on this gunship, it's rarely seen in pirate hands.
Download
I love the smell of burning pirates in the morning.