Anarchies 1.1 available --v1.72 compatible

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Commander McLane
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Anarchies 1.1 available --v1.72 compatible

Post by Commander McLane »

As already foreshadowed in some other threads, Anarchies1.1.oxp is now available. It contains numerous improvements and a couple of bugfixes.

From the readMe:
version 1.1 (November 2008)
- the main script is now completely in JavaScript
- Hacker Outposts are now correctly facing the planet, via their new ship-script (thanks, Eric!)
- as a bonus also their Sentinel Asteroids are finally placed correctly and work (thanks, Eric!)
- added some flashers to the asteroid models
- AIs improved
- Hacker Outposts, Salvage Gangs and Renegade Stations have now their correct commodity prices
- requires now Oolite 1.72
Note that Anarchies1.1.oxp requires Oolite 1.72. And please read the readMe, because it will answer a lot of your questions. :)

Installation: Unzip and open the folder 'Anarchies v 1.1', which contains the readMe and the OXP itself, which is named 'Anarchies1.1.oxp'. Copy or move only the OXP to your AddOns folder. Please don't forget to remove previous versions as well. Restart Oolite. Have fun! :D

Anarchies v 1.1 can be downloaded from box.net under this link: http://www.box.net/shared/bqdq3mlr79
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Post by FSOneblin »

Awesome! Can't wait to play it, This will be the best veterans day ever! Thanks, Commander.

FSOneblin
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Post by Commander McLane »

Just discovered a nasty bug which can hit you if you run Anarchies 1.1 together with sell_equipment 1.1.

In both scripts I had declared a variable var equipment_key with different contents. Turns out the way in which I did it makes both variables global, therefore the one in sell_equipment overwrites the one in Anarchies. Oops! :oops:

Worst case scenario is that you have bought a cheap salvaged equipment item from the Salvagers, but the game remembers that you have bought one of the expensive items (like a Military Shield Enhancement), which then may break.

Therefore, if you want to play with both OXPs, please download and install the fixed sell_equipment 1.2, which now uses a local variable instead of a global one. Next version of Anarchies will also switch to a local variable, but for the time being it is enough to run the new version of sell_equipment, in order to get rid of the unwanted interference.

Apologies to everybody who was harmed by this bug.
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