Encouraging Thargoids to release their Thargons
Posted: Fri Nov 07, 2008 12:49 am
Hello all
I have been doing further pondering on why the Thargoids get beaten so easily with the Galactic Navy OXP installed, apart from Thargoid motherships being easy targets for turreted ships.
It seems to me that Thargoids release their Thargons much too late to be of any use. I may be misremembering, but even fully equipped, three or four Thargoid motherships was incredibly dangerous on the C64 as they would spew out lots of Thargons very soon after one appeared in Witch Space.
In contrast, in Oolite, they seem to only release them when they are being badly damaged, so that most of the time they are destroyed and the Thargons become inactive.
I tried adding fireMissile events to the config files, and they do indeed shoot out Thargons when the event is triggered, but they then seem to become inactive so that doesn't seem to work.
Any suggestions as to how I might twiddle with my files?
As a side note, the Thargoid laser seems to do very little damage when the motherships fire at me, and fires slowly: if I remember correctly, is it supposed to be the equivalent to a beam laser?
Still loving the amazing 1.72 release. I filled with the (fantastic) Galactic Navy OXP to fill Witch Space with loads of ships and it seems to run very smoothly.
I have been doing further pondering on why the Thargoids get beaten so easily with the Galactic Navy OXP installed, apart from Thargoid motherships being easy targets for turreted ships.
It seems to me that Thargoids release their Thargons much too late to be of any use. I may be misremembering, but even fully equipped, three or four Thargoid motherships was incredibly dangerous on the C64 as they would spew out lots of Thargons very soon after one appeared in Witch Space.
In contrast, in Oolite, they seem to only release them when they are being badly damaged, so that most of the time they are destroyed and the Thargons become inactive.
I tried adding fireMissile events to the config files, and they do indeed shoot out Thargons when the event is triggered, but they then seem to become inactive so that doesn't seem to work.
Any suggestions as to how I might twiddle with my files?
As a side note, the Thargoid laser seems to do very little damage when the motherships fire at me, and fires slowly: if I remember correctly, is it supposed to be the equivalent to a beam laser?
Still loving the amazing 1.72 release. I filled with the (fantastic) Galactic Navy OXP to fill Witch Space with loads of ships and it seems to run very smoothly.