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ootilities needs update?
Posted: Tue Nov 04, 2008 9:05 pm
by nijineko
i'm finding that the obj2dattex application does not convert obj files i'm dropping onto it. the resulting dat file is completely blank. any ideas anyone?
Posted: Tue Nov 04, 2008 10:09 pm
by Svengali
Maybe the 'original' obj is damaged, because the obj2DatTex.py is working well - at least on my computer.
Could you post (or pm) a download-link for the .obj+.mtl files and the texture?
Posted: Wed Nov 05, 2008 2:51 am
by nijineko
am i supposed to drop more than just the obj on the app?
and i checked the obj, it looks fine. ^^ i'll see if i can get those to you, hang on.
edit: here you go!
http://www.box.net/shared/jiptb7abpy
Posted: Wed Nov 05, 2008 12:32 pm
by Svengali
Hello nijineko.
It can't work. The obj and mtl contains other names - I think you have renamed some things and they also shouldn't use any spaces like 'dyson sphere' - this will be interpreted as 'dyson'. Better use 'dysonSphere'.
So I think you should redo the work in WINGS.
- Rename the objects (select the body selection mode, press space to clear all selections, select ONE object (left mouseclick), rightclick to get the menue, Rename)
- Check if there is a attached auv_map and if not create it (see the tutorials on the WIKI and Griff has done some very good explanations too)
- Change the exported texture format to png (the small object on the right side when menue shows EXPORT SELECTED->Wavefront (.obj))
- Export only one object (EXPORT_SELECTED) and not all objects into one file.
- Use a auv_map for every object. The default material caused some problems on my computer too when I've tested it a while ago.
I've fixed the problems (only used the first object in the file) and the converter does it's job. PM'ed you the link.