OK... I [i]have[/i] to talk about this...
Posted: Wed Oct 29, 2008 12:01 am
I was in hyperdrive trying avoid the spacelanes when I was attracted by laser flashes - there's usually a bounty taking out pirates so in I go.
That I saw the red laser lines and not big white flashes soys the fight has just started so I have a change of getting an easy kill on a wounded ship. That I can see them at all says they are close ... so I closed in quite fast, throttling back hard just ahead of the hyperdrive lock to cruise into scanner range...
and there is the biggest firefight I've ever seen - some thirty+ ships darting and wheeling an a big ball. Most of them shooting. ECMs going off, missiles all over the place, if briefly, and a few zipping around on fuel injectors.
There were two big ships, so most of the others were probably their escorts. At least one large pirate with escorts, a bunch of freelancers, and a single lonely cop (but he was in one of my Viper IIIs so he was holding his own).
(I can only say, my hats off to the developers - that was awesome)
I'm thinking - "I don't want to go near that thing".
(This was all visual, in far-mid scanner range ... 10-20km?)
But I see there are some cargo canisters and an escape pod in there... so I figure I'll nip in under fuel injectors, pick up this stuff (I'm testing a Typhoon Coyote - lets see what this thing can do) and zip out again before anyone can draw a bead.
Well it was like entering a clothes dryer.
But it worked, there was a hairy moment because I was going too fast to pick up the escape capsule and had to circle back.
Heading for the cargo container I got noticed - turned out to be a sidewinder so he was toast - and I tailed outa there.
And I would have got away too, but I got a distress call. I told myself the flight patterns were making sense - lets see if I can save the anaconda...
So I chase down a python blackdog, fire missiles at his escorts so they run away and stop targeting me, and have enough time to wound him badly, when I see half a dozen or so angry red blips.
I'm taking serious damage and I didn't even know what was shooting at me... I'm trying to run, but it was clearly all over - finger twitching towards <esc> - when the Thargons attacked!
I've never been so glad to see those guys.
Basically the fight was over - everyone tuns to defend against the Thargons. I hit the fuel injectors - I'm outta there big time!
On my way I pass a small fleet of galcops heading the other way. I'd stay to watch but thargons have long-range scanners.
Clear space, and it's back in hyperdrive and safety.
After repairing the extensive damage, picking up the insurance reward, and selling the cargo (save game), I headed out to find the place swarming with cops hunting a few remaining fugitives.
Redock - exit - whiskey time.
In the end I had managed to splat three small ships, crippled a big one, and got out with my hide and insurance intact. The ship performed so well I made a note to reduce maneuverability a tad... blockade runners are supposed to be about speed.
That I saw the red laser lines and not big white flashes soys the fight has just started so I have a change of getting an easy kill on a wounded ship. That I can see them at all says they are close ... so I closed in quite fast, throttling back hard just ahead of the hyperdrive lock to cruise into scanner range...
and there is the biggest firefight I've ever seen - some thirty+ ships darting and wheeling an a big ball. Most of them shooting. ECMs going off, missiles all over the place, if briefly, and a few zipping around on fuel injectors.
There were two big ships, so most of the others were probably their escorts. At least one large pirate with escorts, a bunch of freelancers, and a single lonely cop (but he was in one of my Viper IIIs so he was holding his own).
(I can only say, my hats off to the developers - that was awesome)
I'm thinking - "I don't want to go near that thing".
(This was all visual, in far-mid scanner range ... 10-20km?)
But I see there are some cargo canisters and an escape pod in there... so I figure I'll nip in under fuel injectors, pick up this stuff (I'm testing a Typhoon Coyote - lets see what this thing can do) and zip out again before anyone can draw a bead.
Well it was like entering a clothes dryer.
But it worked, there was a hairy moment because I was going too fast to pick up the escape capsule and had to circle back.
Heading for the cargo container I got noticed - turned out to be a sidewinder so he was toast - and I tailed outa there.
And I would have got away too, but I got a distress call. I told myself the flight patterns were making sense - lets see if I can save the anaconda...
So I chase down a python blackdog, fire missiles at his escorts so they run away and stop targeting me, and have enough time to wound him badly, when I see half a dozen or so angry red blips.
I'm taking serious damage and I didn't even know what was shooting at me... I'm trying to run, but it was clearly all over - finger twitching towards <esc> - when the Thargons attacked!
I've never been so glad to see those guys.
Basically the fight was over - everyone tuns to defend against the Thargons. I hit the fuel injectors - I'm outta there big time!
On my way I pass a small fleet of galcops heading the other way. I'd stay to watch but thargons have long-range scanners.
Clear space, and it's back in hyperdrive and safety.
After repairing the extensive damage, picking up the insurance reward, and selling the cargo (save game), I headed out to find the place swarming with cops hunting a few remaining fugitives.
Redock - exit - whiskey time.
In the end I had managed to splat three small ships, crippled a big one, and got out with my hide and insurance intact. The ship performed so well I made a note to reduce maneuverability a tad... blockade runners are supposed to be about speed.