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Oolite model View.. A program... (for windows) sry...

Posted: Sat Oct 11, 2008 4:30 pm
by Frame
Image

its pretty basic... but its adequate for viewing models...
made sure all the bugs are out.. it should now be crash free...

It does not yet support, multi texture models, or models with subentities... that will require parsing of shipdata.plist files, and as such, shaders are also not supported...

Added some functionality to it... you can now flip faces, load another texture, chage texturemode... etc....

Edit: almost forgot:: it has mouse control now... not perfect but its there...



Enjoy...

download link...

Here...

http://www.box.net/shared/o8o493s8vg

Posted: Sat Oct 11, 2008 4:32 pm
by pagroove
Hey what about support for descriptions? Then it can be a ship encyclopedia 8)
Good work!

Posted: Sat Oct 11, 2008 4:37 pm
by Frame
pagroove wrote:
Hey what about support for descriptions? Then it can be a ship encyclopedia 8)
Good work!
Descriptions... sure... But where would you have these descriptions... in the dat file... like this, or in a seperate file ?

//Description
//the X ship was a product of the cold war between Z and Y
//and so on and on and on...

Posted: Sat Oct 11, 2008 5:03 pm
by Micha
Neat! What's it written in? As in, will it be easily portable to other platforms?

Posted: Sat Oct 11, 2008 5:17 pm
by Frame
C++, No essentail functions other than the mouse and keyboard interface are windows only though... offcourse the creation of the OpenGL Viewport is done via windows too.. essentially it has to be... everything keyboard mouse related is easely translated though to whatever control linux/mac would desire...

But mac users allready have drydock...

There never where anything for windows, which was why i 2 years ago or something started writing this... instead of having to view models in Oolite... eachtime...

Used alot of tutorials at Nehe though ;-)...

And it is not using vertex buffer array (which accelerates it quite a bit, and not all Graphic cards support this)

Posted: Sat Oct 11, 2008 6:10 pm
by Micha
Heh, yeah, the NeHe tutes aren't bad starting points.

Shame you didn't use SDL or another x-platform toolkit..