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Solar Storms?

Posted: Fri Sep 19, 2008 2:50 pm
by DaddyHoggy
I was thinking that some suns could produce solar storms on occasion, knocking out the scanner, screwing up missile tracking, affecting docking computers, diminishing shields and if possible adding some kind of visual affect to the view out of the window just so knew that something was going on...

Just a thought - no idea if it could be implemented or indeed if anybody thinks its a good idea!

Posted: Fri Sep 19, 2008 8:50 pm
by pagroove
Would be good. To begin with script these solar storms if a system description is like: 'cursed by dreadfull solar activity' . Could also intorduce some more equipment 8) like anti radiation protection against it.

Posted: Fri Sep 19, 2008 11:36 pm
by Frame
sry to tell you this but

Scanner cant be knocked out

But I think standard missiles would rather explode if they where suddenly bombarded with high particle energy.

Regarding tracking/docking computer Would be easy enough, to set a status of Equipment to be damaged for the time being, until the storm is over... actually it would have to be completely removed, so that Thargoids repair Equipment dont fix it... ;-)

and upon end of storm, the player gets it back...

you can fiddle with the players target... too, making it flicker between all ships in the area...

Posted: Sat Sep 20, 2008 6:52 am
by Thargoid
With a suitable flag or other way to detect the presence of a storm, the Repair 'Bots could be persuaded to join in the conspiracy ;) :twisted:

Posted: Sat Sep 20, 2008 12:11 pm
by DaddyHoggy
If the scanner can't be knocked out - could it be filled with a large number of spurious contacts that effectively make it near useless? (perhaps spawning a number of "tiny" targets that move away from the sun creating false targets as they go?)

Posted: Sat Sep 20, 2008 12:48 pm
by Griff
That sounds like a clever workaround, maybe you could create a tiny speck of a 'ship' as a model.dat and spawn copies of it randomly around the player current location whilst the sunstorm is in progress - perhaps remove the spawned ships random times too so as not to overload the game?

Posted: Sat Sep 20, 2008 12:55 pm
by Thargoid
Something like Ramirez's chaff dispenser, but on a somewhat larger and longer lasting scale?

Posted: Sun Sep 21, 2008 9:57 pm
by pagroove
The Solar storms should be as dangerous as Q bombs :twisted:

Posted: Mon Sep 22, 2008 8:08 am
by Killer Wolf
if a ship can get close enough to a sun to scoop fuel, why would a solar storm affect it?

Posted: Mon Sep 22, 2008 8:19 am
by Frame
Killer Wolf wrote:
if a ship can get close enough to a sun to scoop fuel, why would a solar storm affect it?
because present day probes, it seems can allready do the trick, what would not be possible in the Oolite timeline

http://www.space.com/businesstechnology ... probe.html

And because solar storms are violent events that are spawned by these

http://en.wikipedia.org/wiki/Coronal_mass_ejection

http://en.wikipedia.org/wiki/Solar_flare

and the most important one...

more eye candy = more fun ;-)

Posted: Mon Sep 29, 2008 9:35 am
by Commander McLane
Nice idea. Alternatively to flooding the system with small objects, could the scanner-knock-out be achieved by temporarily placing an image in front of it? Like a large, non-moving trumble? Of course its exact size and location would depend on the installed HUD, which in itself would be tricky to achieve...

Posted: Mon Sep 29, 2008 9:51 am
by JensAyton
Commander McLane wrote:
Alternatively to flooding the system with small objects, could the scanner-knock-out be achieved by temporarily placing an image in front of it?
No.

Posted: Tue Sep 30, 2008 6:14 am
by Killer Wolf
how about changing all the scanner "stalks" to black?