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making Passenger and Cargo contract status visible

Posted: Fri Sep 05, 2008 2:42 am
by CmdrLUke
Part of the fun of the game is tracking the various possible player statusses, and figuring out ways to affect that status : the road to Elite, the legal status are the core ones, RandomHits adds the (somewhat "Lawful" based) Assassin status, and so on. Having a representation of the status visible to the player helps him to judge and to make trade-offs. And managing trade-offs is one of the major dynamics that makes this game great.

So I'd like to suggest that oolite makes the player's taxi and cargo contract status visible in some way in the game interface. Maybe a ladder of levels leading up to Grand Master Trader, or maybe just a "goodness" rating, etc.

This is valuable especially since the reputation erodes over time. A player could track the reputation, and decide not to take a GalacticNavy mission because he must beef up his trading reputation. Or the other way around. With the status invisible the way it is, it's hard to judge at all what's going on.