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how to get nice textures
Posted: Wed Sep 03, 2008 2:31 pm
by dogeddie
Posted: Wed Sep 03, 2008 2:50 pm
by Thargoid
Firstly it'll depend on the kit you're running Oolite on, especially the graphics card (and drivers thereof). If it's capable, the switching on of shaders will also make things look nicer (so I hear, my laptops can't cope with them ).
For the latter, when docked go to the game options (under the F2 screen on a PC), or when in space pause the game ("P") and then likewise.
Posted: Wed Sep 03, 2008 2:56 pm
by Spooky
http://wiki.alioth.net/index.php/OXP#Table_of_all_OXPs
Sung's Detailed textures will help with the ships.
P.A. Groove Stations OXP with help with the stations.
Personally I also use Random Hits, FighterHUD and Your Add Here.
Enjoy
Posted: Wed Sep 03, 2008 3:48 pm
by dogeddie
Pent 4 3.0 w/ ht
2 Gig RAM
ge Force 6800 128mb
She's getting a little older, but I believe it should support the shaders used
Posted: Wed Sep 03, 2008 3:56 pm
by Thargoid
I'd say have a look and see... And also even if it supports them, make sure they're turned on
Posted: Wed Sep 03, 2008 4:13 pm
by dogeddie
Thanks - I'll try your suggestions tonight!
Posted: Wed Sep 03, 2008 5:32 pm
by CmdrLUke
Thanks for the suggestions, with the plethora of OXPs out there it's hard to know which ones are the "base" ones to install.
I installed both the Sung's textures and the Grove Stations and it makes a big difference! I still haven't been able to turn on the shaded planets because I think it's disabled in 1.71.2 from what I've read?
Posted: Wed Sep 03, 2008 5:48 pm
by another_commander
CmdrLUke wrote:I still haven't been able to turn on the shaded planets because I think it's disabled in 1.71.2 from what I've read?
If you are referring to the procedurally textured planets, then yes, they are disabled by default in 1.71.2. But you have two options: a) Install the System Redux OXP (excellent alternative) or b) build Oolite with -DALLOW_PROCEDURAL_PLANETS in the ADDITIONAL_OBJCFLAGS section of the GNUmakefile. Then, pause during flight and press 'T' to activate them.