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Realistic Shipyards: Re-Download version 3.02b!

Posted: Tue Sep 02, 2008 5:18 pm
by Lestradae
Dear fellow players,

the below lines have become unnescessary, to avoid the gamebreaking Contrictor bug have a look here:

https://bb.oolite.space/viewtopic.php?t=5140

... and download or re-download Realistic Shipyards V3.02b which is a version that has had the bug described below removed.

***

It has come to my attention recently that there is a potentially gamebreaking, if rare, bug in Realistic Shipyards, and as the next version is still a ways off, I publish here a patch.

The bug appears when the game spawns a top secret ship from a certain mission outside that mission as a pirate. That in and of itself is wanted behaviour for RS; the idea is that more than one prototype was stolen and found its way into pirate hands. Bad thing is, if that ship gets shot down in the same system as the player is, the game considers the ship`s mission as finished even if it never began properly, and will award its awards - over and over again.

***

Posted: Tue Sep 02, 2008 9:32 pm
by Frame
would´nt it make sense to: completely remove the death actions ???...

since this is now not the mission constrictor, those make no sense... or did i miss something...

in the odd chance that the NPC-constrictor is spawned, and killed in the same system as the player... will that not retrigger the bug...

just my 2 cents

Posted: Tue Sep 02, 2008 9:43 pm
by FSOneblin
I will do that, my master. All npc's flying non npc constrictors will be crushed!

Don't Panic: FSOneblin

...

Posted: Tue Sep 02, 2008 10:02 pm
by Lestradae
Frame wrote:
would´nt it make sense to: completely remove the death actions ???...

since this is now not the mission constrictor, those make no sense... or did i miss something...
You are missing something: May I kindly point you to step 8. which ends with "... and delete all four lines." (of the death action, that is).
FSOneblin wrote:
I will do that, my master. All npc's flying non npc constrictors will be crushed!
Young Padawan! What a pleasant surprise! :twisted:

We don`t need the false and cheating awards of her Majesty`s Space Navy! And as this ship could become a danger to our plans, and damage the shipyards at Facece, erase them! Bwahahahahahaaaaaa ...

Imperial :evil:

Lestradae Duval

Re: ...

Posted: Tue Sep 02, 2008 10:04 pm
by Frame
Lestradae wrote:
Frame wrote:
would´nt it make sense to: completely remove the death actions ???...

since this is now not the mission constrictor, those make no sense... or did i miss something...
You are missing something: May I kindly point you to step 8. which ends with "... and delete all four lines." (of the death action, that is).
ahh.. i´m going blind... damn mushrooms ;-)

Posted: Tue Sep 02, 2008 11:19 pm
by FSOneblin
Is the constrictor closer to the top, bottom, or middle of the shipdata.plst. It's so big, It would take a while to find.

Don't Panic: FSOneblin

...

Posted: Wed Sep 03, 2008 5:04 am
by Lestradae
FSOneblin wrote:
Is the constrictor closer to the top, bottom, or middle of the shipdata.plst.
Any editor you use, should have a search function. You should search for the term "<key>constrictor</key>".

Yes, the shipdata.plist is huge :shock:

The (NPC-)constrictor is around lines 14.213 to 14.267 of 52.375 lines in my install. Hope that helps.

8)

L

Re: ...

Posted: Wed Sep 03, 2008 8:26 pm
by FSOneblin
Lestradae wrote:
FSOneblin wrote:
Is the constrictor closer to the top, bottom, or middle of the shipdata.plst.
Any editor you use, should have a search function. You should search for the term "<key>constrictor</key>".

Yes, the shipdata.plist is huge :shock:

The (NPC-)constrictor is around lines 14.213 to 14.267 of 52.375 lines in my install. Hope that helps.

8)

L

Thankyou, It has been done. There are no more constrictors That are not NPC-constrictors. All remaining will be fugitive's, with a bounty of 9000 C.R.


Don't Panic: FSOneblin

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Posted: Thu Sep 04, 2008 7:15 am
by Lestradae
All remaining will be fugitive's, with a bounty of 9000 C.R.
Erm, whut? That`s not in RS, is it? It would be an ... unexpected feature ... in other words, bug. :?:

But a stolen Constrictor Pirate should have a bit of decent bounty, you`re right. :twisted:

Going over the RS pricing model atm, anyways. We`ll see.

Posted: Thu Sep 04, 2008 7:34 am
by Eric Walch
I like one other change about the constrictor:
It is a special mission ship. Normal players should never see it before the mission starts. Please add the next lines to the condor shipdata. It will make sure the ship becomes only selectable after the mission has finished. After that it is less of a problem when you occasionally see the ship with "normal" pirates.

Code: Select all

<key>conditions</key> 
<array> 
	<string>mission_conhunt equal CONSTRICTOR_DESTROYED</string> 
</array>

...

Posted: Thu Sep 04, 2008 8:55 am
by Lestradae
@Eric Walch:

It`s on the list for things to be changed for the next version now :wink:

Re: ...

Posted: Thu Sep 04, 2008 10:55 am
by FSOneblin
Lestradae wrote:
All remaining will be fugitive's, with a bounty of 9000 C.R.
Erm, whut? That`s not in RS, is it? It would be an ... unexpected feature ... in other words, bug. :?:

But a stolen Constrictor Pirate should have a bit of decent bounty, you`re right. :twisted:

Going over the RS pricing model atm, anyways. We`ll see.
No, I just made that up, who would pass up 9000 cr? We need them gone, forever, and ever, amen.

Don't Panic: FSOneblin

Re: ...

Posted: Fri Sep 05, 2008 5:44 pm
by Lestradae
FSOneblin wrote:
... who would pass up 9000 cr?
Not me, that`s for sure.

.

Posted: Thu Sep 11, 2008 10:33 am
by Lestradae
This should really stay visible.

..

Posted: Mon Oct 06, 2008 10:28 am
by Lestradae
Reminder, sometimes.