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Best HUD for dogfighting?

Posted: Sun Aug 31, 2008 4:30 pm
by CmdrLUke
I'm experimenting with KleptoHUD (really nice and minimal, the "windshield" is huge!) and MilHUD. I'm not sure which crosshairs I like better, Klepto seems good for close range dogfighting but I like the pinpoint ability of the MilHUD for long range targetting and shooting. The Klepto is compact giving clear views of space, but the MilHUD has an expanded sensor display which is really awesome.

Are there other dogfighting-focused HUDs out there that people like?

Re: Best HUD for dogfighting?

Posted: Sun Aug 31, 2008 5:45 pm
by Captain Hesperus
CmdrLUke wrote:
I'm experimenting with KleptoHUD (really nice and minimal, the "windshield" is huge!) and MilHUD. I'm not sure which crosshairs I like better, Klepto seems good for close range dogfighting but I like the pinpoint ability of the MilHUD for long range targetting and shooting. The Klepto is compact giving clear views of space, but the MilHUD has an expanded sensor display which is really awesome.

Are there other dogfighting-focused HUDs out there that people like?
I suppose it depends on whether you prefer close-in dogfighting, or long ranged sniping.

Captain Hesperus

Posted: Mon Sep 01, 2008 12:23 pm
by ClymAngus
Have you considered cracking the code and combining the best of both worlds?

Personally I like medusa, but then I would say that as I built it.

Like I said if it ain't on the menu, then cook it up yourself. I was considering a minimalist screenshot hud that would slap all the information around the edges so they could be cut of easily for promotional photographs.

Posted: Mon Sep 01, 2008 3:36 pm
by CmdrLUke
That's an excellent idea!

I'm afraid though that once I start hacking oolite, it'll add a whole new level of addiction :)

Posted: Mon Sep 01, 2008 3:55 pm
by Thargoid
Believe me, you don't know the half of it ;) :lol:

Posted: Mon Sep 01, 2008 8:04 pm
by Griff
ClymAngus wrote:
I was considering a minimalist screenshot hud that would slap all the information around the edges so they could be cut of easily for promotional photographs.
Not to put you off designing your HUD, but i thought you might like to know that there's a way of switching off the hud already built into the game, pause then press o to switch it off, pause then press n to bring it back.

Posted: Mon Sep 01, 2008 8:15 pm
by CmdrLUke
Thargoid wrote:
Believe me, you don't know the half of it ;) :lol:
Well I went ahead and did it. I took the kleptohud crosshairs and put it into the milhud hud, replacing the milhud crosshairs. I decided that I liked the kleptohud crosshairs better, since there's no "background" color to hide the already very hard to see ships, and the circle together with the targetting box help me line up shots better. I also adjusted the alpha value of the crosshairs down from 0.5 to 0.25

To do this I just copied the crosshairs.png file from the klepto Images folder into the milhud images folder, and replaced these lines from the milhud.plist file:

<dict>
<key>image</key>
<string>milglas.png</string>
<key>width</key>
<real>640</real>
<key>height</key>
<real>480</real>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>-160</integer>
<key>alpha</key>
<real>1.00</real>
</dict>

with these lines from kleptohud's hud.plist file:

<dict>
<key>height</key>
<integer>32</integer>
<key>width</key>
<integer>32</integer>
<key>image</key>
<string>crosshair.png</string>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>0</integer>
<key>alpha</key>
<real>0.5</real>
</dict>

(adjust the "<real>0.5</real>" to a value that you like, I like 0.25 so that it's dimmer

WooHoo! My first oolite hack! Looks like I'm spending more time hacking today than playing!

Posted: Mon Sep 01, 2008 8:19 pm
by Thargoid
CmdrLUke wrote:
WooHoo! My first oolite hack! Looks like I'm spending more time hacking today than playing!
I have days like that. Normally the ones ending in a "y".

But welcome to the dark side, you'll have OXPs out and on people's machines before you know it ;)

Posted: Tue Sep 02, 2008 9:29 am
by TGHC
WD CmdrLUke, sounds like a really good mod.

Without trying to draw you in to the web further, would it be possible OXP it so that us non techies could try it?

Posted: Tue Sep 02, 2008 3:01 pm
by ClymAngus
Griff wrote:
ClymAngus wrote:
I was considering a minimalist screenshot hud that would slap all the information around the edges so they could be cut of easily for promotional photographs.
Not to put you off designing your HUD, but i thought you might like to know that there's a way of switching off the hud already built into the game, pause then press o to switch it off, pause then press n to bring it back.
Now you tell me. I've got to go back to the grave yard now and get some fresh (clean) snaps for my grand tour of the ooniverse. -.-

Posted: Tue Sep 02, 2008 3:59 pm
by CmdrLUke
TGHC wrote:
WD CmdrLUke, sounds like a really good mod.

Without trying to draw you in to the web further, would it be possible OXP it so that us non techies could try it?
My pleasure! I've packaged the hybrid hud as Mil-KleptoComboHud. Here it is:

http://www.box.net/shared/45fs8k9zao

all credit for content goes to the original HUD authors, I just put them together

Let me know if that works for you.

Posted: Fri Sep 05, 2008 6:05 pm
by Cmdr Wyvern
Did you know the HUD can display more than one image? I didn't either, until I started experimenting on my own.

This is the latest version of MilHUD, with an extra crosshair image added to it. Image

This is the modified Klepto crosshair that was added.Image

And here's the hud.plist entries that makes the magic happen.

Code: Select all

		<dict>
			<key>height</key>
			<integer>32</integer>
			<key>width</key>
			<integer>32</integer>
			<key>image</key>
			<!-- below is RedCross overlay crosshair -->
			<string>redcross.png</string>
			<key>x</key>
			<integer>0</integer>
			<key>y</key>
			<integer>0</integer>
			<key>alpha</key>
			<real>0.25</real>
		</dict>
		<dict><!-- Milglass underlay -->
			<key>image</key>
			<string>milglas.png</string>
			<key>width</key>
			<real>640</real>
			<key>height</key>
			<real>480</real>
			<key>x</key>
			<integer>0</integer>
			<key>y</key>
			<integer>0</integer>
			<key>alpha</key>
			<real>1.00</real>
		</dict>

Posted: Fri Sep 05, 2008 6:32 pm
by CmdrLUke
Cmdr Wyvern: ooooh, 12 missile, what ship is that?

Posted: Fri Sep 05, 2008 6:39 pm
by Cmdr Wyvern
That would be my Dragon XE, the Lady Tiomat

Posted: Fri Sep 05, 2008 11:54 pm
by CmdrLUke
Cmdr Wyvern wrote:
That would be my Dragon XE, the Lady Tiomat

(how do you name a ship so that it comes up in the commander information screen?).

Looks awesome! I've just purchased my first post-Cobra MkIII ship, a Python Class Cruiser ( PCC)

The PCC is great for cranking out the credits with trade while still enjoying reasonably strong combat performance. E.g., with the PCC I can still take out a mid-level RandomHits target without much difficulty, and can still participate in Galactic Navy Thargoid battles and LocalHero Harkov hunting, and of course the odd anti-pirate activity (or even, ahem "cargo emancipation" operations :roll: ). It's a very versatile ship, as the wiki says, "a lot of ship for the money." Parking is a bitch, however, and I really do in the end prefer smaller vehicles.

However, I see myself settling eventually into a non-totally-uber, small, maneuverable, fast, combat-oriented ship (but still can hold some cargo scooped up from pirates) in the hopefully near future, once I've built up sufficient credit. The Dragon XE and the Wolf MkII look like the serious contenders, with a nod towards the Dragon XE because of the missile payload. The Dragon XE looks to be a serious anti-pirate and anti-Thargoid little number!!