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Do bounty values change?

Posted: Wed Aug 27, 2008 10:49 pm
by JohnnyBoy
How are bounties worked out? Are they set for each NPC as I witchspace into a system and stay fixed? Or do they change according to the behaviour of the NPC? I know that a ship's status can change from 'offender' to 'fugitive' if it attacks a GalCop. I'd always assumed that this would alter the bounty, but I have no way of checking this - I could kill a ship as an offender or as a fugitive but not both. :) (Didn't Schroedinger have that problem with his cat? Or was that Heisenberg? ;) )

Posted: Wed Aug 27, 2008 11:03 pm
by Cmdr James
Yes, bounties can change.

This happens, I think, if the police see a crime committed.

Posted: Wed Aug 27, 2008 11:46 pm
by LittleBear
Over time (measured in H jumps) bounties go down (the GalCops forget). This applies to both the player and NPC ships (as far as the engine is concerned the same rules apply to the player and NPCs). Comitting crimes (attacking a GalCop, attacking a clean ship (if the Cops spot it) and trading in stuff you shouldn't increase the score). The player is spawed with a zero score as a young Jameson. NPC are spawed with a score, which may go up or down depending on what they do.

Re: Do bounty values change?

Posted: Thu Aug 28, 2008 11:37 am
by Eric Walch
JohnnyBoy wrote:
(Didn't Schroedinger have that problem with his cat? Or was that Heisenberg? ;) )
It was Heisenberg who said that you can determine a position exactly but that you than will have no clue about his speed. And by the time you had figured out his speed exactly you hadn't a clue about his whereabouts.

Re: Do bounty values change?

Posted: Thu Aug 28, 2008 11:38 am
by Commander McLane
JohnnyBoy wrote:
I know that a ship's status can change from 'offender' to 'fugitive' if it attacks a GalCop. I'd always assumed that this would alter the bounty, but I have no way of checking this ...
If you want to know the whole truth:

A bounty of 0 ist displayed as status CLEAN.

Any bounty from 1Cr to 50Cr is displayed as status OFFENDER.

Any bounty of 51Cr and above is displayed as status FUGITIVE.

That's it, and it's the same for NPCs and the player.

Re: Do bounty values change?

Posted: Thu Aug 28, 2008 12:08 pm
by JohnnyBoy
Thank you for your answers, guys. :)
Commander McLane wrote:
If you want to know the whole truth:

A bounty of 0 ist displayed as status CLEAN.

Any bounty from 1Cr to 50Cr is displayed as status OFFENDER.

Any bounty of 51Cr and above is displayed as status FUGITIVE.

That's it, and it's the same for NPCs and the player.
Well in that case, those fugitive Ixian Battle Cruisers must have been very, very naughty... :D

Re: Do bounty values change?

Posted: Thu Aug 28, 2008 1:00 pm
by Captain Hesperus
JohnnyBoy wrote:
Thank you for your answers, guys. :)
Commander McLane wrote:
If you want to know the whole truth:

A bounty of 0 ist displayed as status CLEAN.

Any bounty from 1Cr to 50Cr is displayed as status OFFENDER.

Any bounty of 51Cr and above is displayed as status FUGITIVE.

That's it, and it's the same for NPCs and the player.
Well in that case, those fugitive Ixian Battle Cruisers must have been very, very naughty... :D
Have you ever seen one of them trying to dock?
That's a crime in and of itself!

Captain Hesperus

Re: Do bounty values change?

Posted: Thu Aug 28, 2008 2:04 pm
by Frame
JohnnyBoy wrote:
How are bounties worked out? Are they set for each NPC as I witchspace into a system and stay fixed? Or do they change according to the behaviour of the NPC? I know that a ship's status can change from 'offender' to 'fugitive' if it attacks a GalCop. I'd always assumed that this would alter the bounty, but I have no way of checking this - I could kill a ship as an offender or as a fugitive but not both. :) (Didn't Schroedinger have that problem with his cat? Or was that Heisenberg? ;) )
you can use the bounty IFF add on... OXP found here....
(shameless self promotion)... ;-)

http://wiki.alioth.net/images/8/86/Boun ... rV1.03.zip

it will list the bounty, if it has any in the missile reticle.. notice that whatever showed in the reticle.. the build in thargoids or those oxp ships that mimic them.. has a max bounty of 100... regardless of what the bounty of the ship actually is..

Cheers, Frame...