Jumpgate Technology vs more planets
Posted: Sun Aug 24, 2008 8:11 pm
i´m at a point where i´m going to OXP add jumpgates to Oolite, these jumpgates will propel your vessel to a different destinations in the same system. I allready got a working prototype, that jumpgates you from the station, to the witchpoint... in the time it takes to run a script which is 0.1 second i beleive..
This makes having realistic distances between planets feaseble, without actually messing with the original setting that the main planet will be far from the sun like in the far sun oxp.. which sets the sun 3 times the distance as normal from the main planet...
the plan is
The main planet is going to stay as it is... near the sun
this is going to be fully compatible with system redux, and any other system changing oxps.
The detection method will be distance, and this oxp is going to add its own planets, but they will be realistic far apart.. and not have realistic sizes because of the mass lock feature
for example you should barely be able to see the sun from the first planet it is going to add, which i plan to add 1 AU* away from the first planet. the next. but that is going to require a bit of tweaking and testing, and altering along as i get some input from other spacers
There is going to be ships using these new trade lanes, but these will be added by the script, and they will actively be using the Jumpgates..
There will not be jumpgates at the witchpoint, a jumpgate will be at the planet near the main station. other oxps can add these if they wish..
The jumpgate is not going to deliver you right at the stations doorstep, it is going too deliver you to a point that is similar to the witchpoint in regard to the main planet... but it is going to be at a interplanetary point in regard to this extra planet, that the jumpgate is targeting. i could make the jumpgate target multiple destinations.. but that is to be tested later...
the travel time will be roughly the same time it takes to travel trough witchspace... however totally ambush thargoid free..
the reason i´m doing this is because i find that mission OXPers are running out of systems in which to make missions...
This has the potential to tenfold the availeble planets, without interfering with existing oxps in any way.... ofcourse if a mission ciritical ship happens to fly into a jumpgate that would be bad... but the likelyhood of this is so small, that the odds beats winning the lottery...
this will be an OXP, using javascript, not a custom build of the oolite source code, just in case anyone get that idea...
Anybody with any concerns to this, raise them now, before i start writing the script, i know some people almost have a mantra in regard to the one sun, one planet Theme...
i´m leaving this up for a week.. then i begin writing it all, in the mean time, the dtp agency is beginning construction of the jumpgates ..
*one AU is roughly 150,000,000 km
This makes having realistic distances between planets feaseble, without actually messing with the original setting that the main planet will be far from the sun like in the far sun oxp.. which sets the sun 3 times the distance as normal from the main planet...
the plan is
The main planet is going to stay as it is... near the sun
this is going to be fully compatible with system redux, and any other system changing oxps.
The detection method will be distance, and this oxp is going to add its own planets, but they will be realistic far apart.. and not have realistic sizes because of the mass lock feature
for example you should barely be able to see the sun from the first planet it is going to add, which i plan to add 1 AU* away from the first planet. the next. but that is going to require a bit of tweaking and testing, and altering along as i get some input from other spacers
There is going to be ships using these new trade lanes, but these will be added by the script, and they will actively be using the Jumpgates..
There will not be jumpgates at the witchpoint, a jumpgate will be at the planet near the main station. other oxps can add these if they wish..
The jumpgate is not going to deliver you right at the stations doorstep, it is going too deliver you to a point that is similar to the witchpoint in regard to the main planet... but it is going to be at a interplanetary point in regard to this extra planet, that the jumpgate is targeting. i could make the jumpgate target multiple destinations.. but that is to be tested later...
the travel time will be roughly the same time it takes to travel trough witchspace... however totally ambush thargoid free..
the reason i´m doing this is because i find that mission OXPers are running out of systems in which to make missions...
This has the potential to tenfold the availeble planets, without interfering with existing oxps in any way.... ofcourse if a mission ciritical ship happens to fly into a jumpgate that would be bad... but the likelyhood of this is so small, that the odds beats winning the lottery...
this will be an OXP, using javascript, not a custom build of the oolite source code, just in case anyone get that idea...
Anybody with any concerns to this, raise them now, before i start writing the script, i know some people almost have a mantra in regard to the one sun, one planet Theme...
i´m leaving this up for a week.. then i begin writing it all, in the mean time, the dtp agency is beginning construction of the jumpgates ..
*one AU is roughly 150,000,000 km