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Pods OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Greyman
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Post by Greyman »

Thargoid wrote:
New version (1.11) of both OXPs now uploaded to box.net, to cure the script bug in the trumblepod (would be!) that was causing the rogue addition of cargo when it shouldn't.

Oh and as people seemed to prefer it to be a nicer OXP, I've toned down the role probabilities of some of the less nice ones...
Thank you very much, Thargoid! So it turns out to be a good start into 2010 having a "nicer" Pods OXP ... :lol:
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Kaks
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Post by Kaks »

trumblepod (would be!)
Goes without saying! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by BlackKnight »

Greyman wrote:
Thank you very much, Thargoid! So it turns out to be a good start into 2010 having a "nicer" Pods OXP ... :lol:
Seconded.
You really want to know what's gonna happen, Ambassador? Boom. Boom boom. Boom, boom, boom, boom, boom. BOOM!
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snork
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most serious bug

Post by snork »

WTF ?Where is my porn ?

I scooped "1 ton of Thargoid porn", but when I looked in my cargo bay - nothing there. No alien items, where else would they go ? :(

Image

Seriously, I love to scoop all that funny stuff.
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Eric Walch
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Re: most serious bug

Post by Eric Walch »

snork wrote:
Seriously, I love to scoop all that funny stuff.
In that case you could also look at "cargo wreck teaser.oxp". Contains also several funny contents. And I have been busy adding specular maps (for reflections) to all the pods. Just updated the oxp with the specular maps yesterday as version 1.6
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Post by snork »

hehe, I have both of them (pods and the teaser) since the beginning. I think it is the latter that every now an then makes my scoop explode. Love that.

I looked into some plist or sth, to see which one of the two was responsiple for the Thargoid porn.
v.1.6
Oo! I am still with 1.5.4, will try the new one out, as soon as the sun has sunk. It is way to bright to play anything here.
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Commander McLane
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Post by Commander McLane »

I guess "Thargoid Porn" is among the many euphemisms for "nothing" or "empty pod" which make so much of the fun of Pods.oxp. :wink:
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Eric Walch
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Post by Eric Walch »

snork wrote:
, will try the new one out, as soon as the sun has sunk.
That might be a problem as the added new things are reflections. And those reflections need the direct sunlight shining on the pods. :wink:
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Post by Thargoid »

Commander McLane wrote:
I guess "Thargoid Porn" is among the many euphemisms for "nothing" or "empty pod" which make so much of the fun of Pods.oxp. :wink:
Correct on both counts.

It's one of the empty pods from Pods.oxp.

At least I resisted the temptation to put the word "Used" in front of that one ;)
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snork
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Post by snork »

hehe, I picked up those, too. ("used handkerchiefs")
Commander McLane wrote:
I guess "Thargoid Porn" is among the many euphemisms for "nothing" or "empty pod" which make so much of the fun of Pods.oxp. :wink:
I guessed so, finding nothing in the cargo bay.
But still, I couldn't resist complaining in public about my porn gone missing. ^^

I guess the same "nothing" applies to excess missiles or fuel ?

And I agree. Even when I scoop pure nothingness, I still scoop some fun.
(I miss a thumbup smiley here, not for the first time.)
Eric Walch wrote:
snork wrote:
, will try the new one out, as soon as the sun has sunk.
That might be a problem as the added new things are reflections. And those reflections need the direct sunlight shining on the pods. :wink:
Oh. Well, seeing I have no shaders available / my Oolite after a while running at 18 fps only - which is still fine to play, surprisingly - I'd better refrain from adding more in the graphics department.
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Post by Commander McLane »

snork wrote:
I guess the same "nothing" applies to excess missiles or fuel ?
Well, both your missile and your fuel carrying capacities are limited. You do get awarded all scooped missiles until your pylons are full. After that it doesn't make much sense to scoop any more. Same for the fuel. Your tank is 7LY big. If you overfill it, it overflows.
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Thargoid
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Re: Pods OXP

Post by Thargoid »

I've just updated this OXP to version 1.30. Changes are:

  • The UPS add-on is now merged into the main OXP (no longer a separate add-on). If you have UPS installed then some of the pods will come from Pods.oxp, if not they will be ignored.
  • Adjustment of some of the role chances.
  • Addition of some variations on the standard 1t pods, to give a little variation on what is scooped.
Download via my box.com or wiki pages as normal, links below.

With thanks to Eric Walch for a couple of suggestions and inspirations.[/color]
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Re: Pods OXP

Post by marcusrg »

Downloaded, Thargoid. Thanks! :)
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Re: Pods OXP

Post by Thargoid »

And an update to 1.31 for this OXP, as one or two of the filenames had case issues (which I only noted when looking into an issue on my Lubuntu install).

Download from the links below as normal, and for a change this OXP is completely compatible with 1.76.x (and indeed back to 1.74 ;) ).
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spara
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Re: Pods OXP

Post by spara »

Thargoid wrote:
And an update to 1.31 for this OXP, as one or two of the filenames had case issues (which I only noted when looking into an issue on my Lubuntu install).

Download from the links below as normal, and for a change this OXP is completely compatible with 1.76.x (and indeed back to 1.74 ;) ).
Now that you are at it. I catched this case error on Linux with Oolite stable and Pod 1.31.

Code: Select all

23:23:16.947 [shipData.load.error]: ***** ERROR: the shipdata.plist entry "pods_fuelBarrel" specifies non-existent model "pods_fuelPod.dat".
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