Amen Brick's Shipyard Dev Thread.
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- Amen Brick
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Amen Brick's Shipyard Dev Thread.
Lol, I call it a dev thread because at some point in the next few days I'm probably (definitely) be going to be shouting "Y...elp!" at you.
Now that I am temporarily free of the Megaship shackles I can concentrate on the Shipyard, my first station.
I've also done a drone, but I'll show that when I'm happy with it. I Will also be modelling some ships in various stages of completion.
I had to simplify the model because it had too many vertices, so I made all the faces for the docks disappear, allowing me to create docking spaces of different sizes, which was handy.
What I need to do:
Finish models
add a dock
learn how to position a station in the system without clashing or replacing existing station and about the coordinates.
I need to learn how to make unfinished models not move near it. (though simply renaming it and making it scanclass boulder, might do? Or make them random frangibles?)
Now that I am temporarily free of the Megaship shackles I can concentrate on the Shipyard, my first station.
I've also done a drone, but I'll show that when I'm happy with it. I Will also be modelling some ships in various stages of completion.
I had to simplify the model because it had too many vertices, so I made all the faces for the docks disappear, allowing me to create docking spaces of different sizes, which was handy.
What I need to do:
Finish models
add a dock
learn how to position a station in the system without clashing or replacing existing station and about the coordinates.
I need to learn how to make unfinished models not move near it. (though simply renaming it and making it scanclass boulder, might do? Or make them random frangibles?)
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
Couple of work drones that will hover about the station occasionally (scavengerAI).
Servitor
Drone
I'll probably do one more with different 'tools'.
Jetcycle Courier (shuttleAI)
Not quite ready. This is a very small model 2.5m high or so and was a sort of pet project to see if I could model a rider model at such low poly numbers.
I've also done the dock box but need to now the dimensions of the Dock model before I can finish up. Any one know?
Servitor
Drone
I'll probably do one more with different 'tools'.
Jetcycle Courier (shuttleAI)
Not quite ready. This is a very small model 2.5m high or so and was a sort of pet project to see if I could model a rider model at such low poly numbers.
I've also done the dock box but need to now the dimensions of the Dock model before I can finish up. Any one know?
- DaddyHoggy
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I adore the Jet cycle courier - and good for you for generating a human recognisable form with so few polys!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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- Amen Brick
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Regarding the "jet-cycle", while i love the model... i´m amazed you would be able to fit some sort of sheild device to protect him from the hazards of re-entering the athmosphere.
Also that the Cycle would have enough power to overcome the gravitational pull of a planet.
while for doing EVAs or shuttle Documents or trumbles.. in space it would make sense...
But not as a shuttle that is starting of on a planet. and landing on a planet...
It would imo require a new AI... that make it go back and forth between ships and stations and should only be found in the vicinity of stations...
possibly it should have a script
Also that the Cycle would have enough power to overcome the gravitational pull of a planet.
while for doing EVAs or shuttle Documents or trumbles.. in space it would make sense...
But not as a shuttle that is starting of on a planet. and landing on a planet...
It would imo require a new AI... that make it go back and forth between ships and stations and should only be found in the vicinity of stations...
possibly it should have a script
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