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Keyboard numpad help
Posted: Wed Jul 02, 2008 10:22 am
by Argonaught
Hello,
I've googled for the values for the keyboard numpad in order for me to move all flight controls to the numpad for easier flying. However I can't seem to find the codes i need..all i'm finding are the codes to make symbols.
If anyone has the decimal codes for pc numpad it would be greatly appreciated if you could post them here.
Thanks in advance,
Argonaught.
Posted: Wed Jul 02, 2008 2:07 pm
by DaddyHoggy
I thought the point of the num pad was that with NUM-LOCK on there wasn't any difference in the code for '5' on the num pad and '5' on the top line. Could be wrong (often am).
Posted: Wed Jul 02, 2008 2:42 pm
by Frame
not sure if it will work, but on my windows Vista the values are, i even had to write a little program to find out...
With Numlock set to off they are
Numpad 9:....73
Numpad 8:....72
Numpad 7:....71
Numpad 6:....77
Numpad 5:.... Does not respond to ordinary keypress with numlock off
Numpad 4.....75
Numpad 3:... 81
Numpad 2:.... 80
Numpad 1:.... 79
numpad 0:.... 82
With numlock on the corrorsponding values are like the ones for 1 to 9
However i know that Oolite will treat the arrow keys on the numpad like arrowkeys even if numlock is on...
so i´m not exactly sure what you want as the arrow keys on the numpad should allready work...
Posted: Wed Jul 02, 2008 3:03 pm
by DaddyHoggy
NUMLOCK Off Keypad 5 doesn't have any other function (i.e. 3 = PgDn) that's why it doesn't respond/produce an ASCII value - which is kinda what I said in my previous posting.
Posted: Wed Jul 02, 2008 3:04 pm
by Argonaught
I found the hex values and converted them using the hex/dec calc linked to in the wiki and set them out as follows:
key_roll_left = 102; // numpad 6
key_roll_right = 100; // numpad 4
key_pitch_forward = 104; // numpad 8
key_pitch_back = 101; // numpad 5
key_yaw_left = 103; // numpad 7
key_yaw_right = 105; // numpad 9
When trying this numpads 8,4 & 6 work as intended but the yaw keys don't do anything and back pitch binds to numpad 2, had figured I messed up somewhere or other files were stealing some of the flight keys back. Or it maybe that numpad settings are'nt really supported in oolite.
Having the flight keys all bunched together in a setup away from the main keyboard key would be cool and I could also then add targetting or missiles etc to numpads 1,2 & 3 .
Maybe it's not to be...thanks for the replies thouigh
Argonaught
Posted: Thu Jul 03, 2008 12:54 am
by JohnnyBoy
Argonaught wrote:Maybe it's not to be...thanks for the replies thouigh
I think that moving flight controls to the num pad is a great idea, but I'm a bit lost here Argonaught...
Did you want 'pitch back' bound to the '5' key or the '2' key? Which one couldn't you get to work?
Posted: Thu Jul 03, 2008 1:33 am
by Argonaught
JohnnyBoy wrote:Argonaught wrote:Maybe it's not to be...thanks for the replies thouigh
I think that moving flight controls to the num pad is a great idea, but I'm a bit lost here Argonaught...
Did you want 'pitch back' bound to the '5' key or the '2' key? Which one couldn't you get to work?
I wanted it bound to key '5' but it always ends up binding to key '2'. Afaik I have the correct values according to the calc converter. It's abit weird.
Here's a link to where I found the hex values, halfway down the page shows numpad values:
http://api.farmanager.com/en/winapi/vir ... codes.html
I then used the suggested hex/dec converter on the wiki to change the values.
Late here so off to sleep will check back in morning though.
Thanks
Argonaught
Posted: Thu Jul 03, 2008 1:43 pm
by Frame
i´m sry to write, that those keycodes are for when you are writing a windows API program. you cant use them any other way.
you use it in c++ code like this...
Code: Select all
//c++ code example
if (keys[VK_RIGHT])
{
GLcy+=j;
}
so you cant use the values for Anything.. while they do corrorspond nicely to the ASCII table... however for the arrow keys.. these are special case..
looking at oolites keyconfig.plist..
i can see this..
Code: Select all
key_roll_left = 253; // left arrow
key_roll_right = 252; // right arrow
key_pitch_forward = 255; // up arrow
key_pitch_back = 254; // down arrow
So i`m looking into the code to see if a can get anything in regard to the arrow keys
Code: Select all
enum GameViewKeys
{
gvArrowKeyUp = 255,
gvArrowKeyDown = 254,
gvArrowKeyLeft = 253,
gvArrowKeyRight = 252,
gvFunctionKey1 = 241,
gvFunctionKey2 = 242,
gvFunctionKey3 = 243,
gvFunctionKey4 = 244,
gvFunctionKey5 = 245,
gvFunctionKey6 = 246,
gvFunctionKey7 = 247,
gvFunctionKey8 = 248,
gvFunctionKey9 = 249,
gvFunctionKey10 = 250,
gvFunctionKey11 = 251,
gvMouseLeftButton = 301,
gvMouseDoubleClick = 303,
gvHomeKey = 302,
gvNumberKey0 = 48,
gvNumberKey1 = 49,
gvNumberKey2 = 50,
gvNumberKey3 = 51,
gvNumberKey4 = 52,
gvNumberKey5 = 53,
gvNumberKey6 = 54,
gvNumberKey7 = 55,
gvNumberKey8 = 56,
gvNumberKey9 = 57
};
I tried looking for the values for Cocoa , but i cant find any documentation on if numpad 5 would have any specific value...
Anyone here more abled with Cocoa which is not my field might know more....
Posted: Thu Jul 03, 2008 3:47 pm
by Argonaught
Ah..well I should have said before that I am not a coder/programmer so api doesn't mean much to me :S.
I thought I had found the true key vals.
I can tinker and follow instructions for altering params for progs no problem and sometimes while tweaking I even learn a thing or 2.
Don't go out of your way to find this, I had though it a simple thing, I can relearn to fly oolite as I had to learn in the early days with elite
Thanks for making the effort though, is much appreciated
Argonaught