Crash on startup: SDL Audio?
Posted: Sat Jun 28, 2008 4:32 am
Just followed the build instructions on the stick topic, and firing it up. I get:
The backtrace is:
Machine is a 64 bit ubuntu box (recent release).
Suggestions on what could be the problem?
Sound works fine otherwise on the system.
Code: Select all
┌─(nash@harmoni:pts/7)──────────(~/work/upstream/oolite/trunk)─┐
└─(139:14:25:%)── oolite.app/oolite
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2008-06-28 14:26:37.554 oolite[21177] [log.header]: Opening log for Oolite version 1.72 (x86-64 test release) under Linux at 2008-06-28 14:26:37 +1000.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
2008-06-28 14:26:37.556 oolite[21177] [unclassified.MyOpenGLView]: initialising SDL
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
2008-06-28 14:26:37.594 oolite[21177] [unclassified.MyOpenGLView]: Mix_OpenAudio: No available audio device
zsh: segmentation fault (core dumped) oolite.app/oolite
Code: Select all
(gdb) bt
#0 0x00007ff7df66b25d in objc_msg_lookup () from /usr/lib/libobjc.so.2
#1 0x000000000042d17b in -[GameController applicationDidFinishLaunching:] (
self=0xc85160, _cmd=<value optimized out>,
notification=<value optimized out>) at src/Core/GameController.m:198
#2 0x000000000044014b in main (argc=2, argv=0x7fffe8d44048)
at src/SDL/main.m:88
Suggestions on what could be the problem?
Sound works fine otherwise on the system.