New HUD Design
Posted: Wed Jun 25, 2008 12:54 pm
Hi all,
Many moons ago I was a keen player of Elite (on the BBC-B and Electron ) and then Frontier (on the PC) but found that version strangely unsatisfying. After a long period on other games (try out the I-War series). I bumped into Oolite a week or so ago. Proper Elite
After a poke around the Wiki I uncovered these OXP things and decided to try one of my own, starting with the easy option of a new HUD.
The G-HUD (cheesey I know, but it was all I could come up with at the time ) is more combat centric, to my mind, with all the important stuff toward the center of the viewscreen.
Shields are above the gunsight, Speed to it's right and Laser Temperature to it's left. Either side of this are the Status indicators and further out the Station Space Indicators. Below the gunsight is the Missile Display. The Scanner is somewhat larger than the default with Fuel, Altitude, Cabin Temperature, and Energy Gauges to it's left. The compass, with integrated Pitch and Roll, and the Fuel Scoop displays to it's right.
Some ideas were borrowed from the Klepto and MilSpec HUD's so kudos to their respective designers.
Take a look and feel free to comment.
A screenshot and link to the OXP are at the bottom of the HUD Images page in the Wiki (I'd post a link but as a n00b I'm not allowed to ). If I've FUBAR'ed and shouldn't be changing Wiki pages, or if you'd like to comment then drop me a line.
Many moons ago I was a keen player of Elite (on the BBC-B and Electron ) and then Frontier (on the PC) but found that version strangely unsatisfying. After a long period on other games (try out the I-War series). I bumped into Oolite a week or so ago. Proper Elite
After a poke around the Wiki I uncovered these OXP things and decided to try one of my own, starting with the easy option of a new HUD.
The G-HUD (cheesey I know, but it was all I could come up with at the time ) is more combat centric, to my mind, with all the important stuff toward the center of the viewscreen.
Shields are above the gunsight, Speed to it's right and Laser Temperature to it's left. Either side of this are the Status indicators and further out the Station Space Indicators. Below the gunsight is the Missile Display. The Scanner is somewhat larger than the default with Fuel, Altitude, Cabin Temperature, and Energy Gauges to it's left. The compass, with integrated Pitch and Roll, and the Fuel Scoop displays to it's right.
Some ideas were borrowed from the Klepto and MilSpec HUD's so kudos to their respective designers.
Take a look and feel free to comment.
A screenshot and link to the OXP are at the bottom of the HUD Images page in the Wiki (I'd post a link but as a n00b I'm not allowed to ). If I've FUBAR'ed and shouldn't be changing Wiki pages, or if you'd like to comment then drop me a line.