Pirate Clan One OXP - The Blitzspears -

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
Amen Brick
Deadly
Deadly
Posts: 187
Joined: Sat May 10, 2008 5:22 pm
Location: Bolton!

Post by Amen Brick »

Okayyyyy. V.1.1

Everyone centered
engine trails in right place
right size
Better skin for Spiv
syntax unified.
Clan given name: Blitzspears

Only thing missing is external views, for some reason. I had them on the first resize but not the second. Tried fuggering about with values, but nada.
Pirate Clan One: The Blitzspears
Last edited by Amen Brick on Mon Jul 14, 2008 2:00 pm, edited 1 time in total.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

...

Post by Lestradae »

Hi Amen Brick,

have you thought about putting your new oxp onto the wiki here:

http://wiki.alioth.net/index.php/OXP

:?:

A good idea, if you want it to be found!
User avatar
Amen Brick
Deadly
Deadly
Posts: 187
Joined: Sat May 10, 2008 5:22 pm
Location: Bolton!

Post by Amen Brick »

Yeah, I'm waiting until I have more time so I can register myself. :) Also been trying to solve megaships probs. :)
User avatar
Amen Brick
Deadly
Deadly
Posts: 187
Joined: Sat May 10, 2008 5:22 pm
Location: Bolton!

Post by Amen Brick »

Now up on the Wiki! Boy, was that hard (I'm going to go insane learning to program. Wish both my hemispheres worked equally well. Ah, never mind).

Checked the link and it works.

Gave it its final final name, which is Amen Brick's Pirate Clan One: The Blitzspears (v1.0). Also edited the Realistic Shipyard entry to say that so it's easier to find. Pleased I randomly chose a user name beginning with A.

Now, to finally get Megaships finished. (Damn you Oolite and Oblivion! Damn you to hell!)
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Post by Lestradae »

Amen Brick wrote:
Gave it its final final name, which is Amen Brick's Pirate Clan One: The Blitzspears (v1.0). Also edited the Realistic Shipyard entry to say that so it's easier to find.
Thanks mate! :D

Looking forward to your megaships ...

Keep up the good work :wink:

L
User avatar
Amen Brick
Deadly
Deadly
Posts: 187
Joined: Sat May 10, 2008 5:22 pm
Location: Bolton!

Post by Amen Brick »

Now on better file host.
User avatar
tinker
Deadly
Deadly
Posts: 166
Joined: Tue Jul 22, 2008 7:45 am
Location: Sachsen

Post by tinker »

Came across a small error today.

Code: Select all

2008-08-24 09:51:54.631 oolite[7660] [universe.getShip.unknown]: Attempt to create ship of type "Scoundrel-player", but no such type could be found.
2008-08-24 09:51:54.844 oolite[7660] [universe.getShip.unknown]: Attempt to create ship of type "strut-player", but no such type could be found.
Had 5 of each error but no point in pasting them all here, looks like a case error, shipdata.plist has <key>Scoundrel-Player</key> but I cannot find strut-player. Is it safe to assume that changing the P to p in shipdata.plist will cure one of the errors? and where is strut-player?
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

I believe strut-player is found in illicit-unlock.oxp.
User avatar
tinker
Deadly
Deadly
Posts: 166
Joined: Tue Jul 22, 2008 7:45 am
Location: Sachsen

Post by tinker »

I would bow to your superior knowledge, but I do not have illicit-unlock.oxp, nor have I ever had it.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

tinker wrote:

Code: Select all

2008-08-24 09:51:54.631 oolite[7660] [universe.getShip.unknown]: Attempt to create ship of type "Scoundrel-player", but no such type could be found.
2008-08-24 09:51:54.844 oolite[7660] [universe.getShip.unknown]: Attempt to create ship of type "strut-player", but no such type could be found.
Both are in RS (shipyard.plist), but they don't have a corresponding entry in shipdata.plist.

For the first one (if Amens AAACrooks.oxp is installed) it will fix the problem to correct the typo (P instead of p). But for the strut-player - simply delete the entry in shipyard.plist or comment it out.
User avatar
tinker
Deadly
Deadly
Posts: 166
Joined: Tue Jul 22, 2008 7:45 am
Location: Sachsen

Post by tinker »

Code: Select all

For the first one (if Amens AAACrooks.oxp is installed) it will fix the problem to correct the typo (P instead of p).
AAAcrooks.oxp is installed (it is listed as a dependency for RS)the shipdata.plist has <key>Scoundrel-Player</key> which is incorrect I think.

I read somewhere that the later alphabatically an oxp is then it will overide things defined before it, in this case as RS begins ZZZ it will replace the correct <key>Scoundrel-Player</key> with <key>Scoundrel-player</key>, so I should correct the RS shipyard.plist as well as notifying Lestradae so he can put it on the todo list for the next version.
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

This is one of the things that makes me very uncomfortable about using the alphabet to control loading order, and especially trying to game the system by naming an OXP ZZZsomething. It encourages people to play an alphabetical arms-race. Why not name your RS patch ZZZZscoundrel.oxp :P
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Cmdr James wrote:
Why not name your RS patch ZZZZscoundrel.oxp :P
ZZZRShitsadder.oxp, ZZZRSmongoose.oxp and some more of them will follow shortly... :shock: :shock:
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Cmdr James wrote:
This is one of the things that makes me very uncomfortable about using the alphabet to control loading order, and especially trying to game the system by naming an OXP ZZZsomething. It encourages people to play an alphabetical arms-race. Why not name your RS patch ZZZZscoundrel.oxp :P
You’re welcome to implement a dependency system. I suggest “must-load-after” and “should-load-before” keys in requires.plist. The basic logic for this type of dependency management is already implemented in OOOXPVerifier.m. :-)
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5525
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

If you're in this area, also how about a "requires <an.other> OXP" type thing in requires.plist for dependencies between OXPs? For example via a specific identifier key that each OXP should have set in a suitable file (to get over using things like folder names, which would vary between versions)?
Post Reply