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theres no place like home...

Posted: Tue Jun 03, 2008 8:47 pm
by rollen
From my very basic understanding of how these computery thingys work I imagine it would be possible to rename a planet as your home town, or your first name or the name of your pet, great-aunt, boss etc. Can anyone give me any advice on how to do it?

Posted: Tue Jun 03, 2008 8:51 pm
by TGHC
I don't think it's possible, the names are generated using a Fibbynachi string thingy, if you want the tecnical term!

Posted: Wed Jun 04, 2008 9:31 am
by Selezen
You can use planetinfo.plist to do it as an OXP

As an example, to rename Lave to Earth, use the following planetinfo.plist:

Code: Select all

<key>0 7</key>
<dict>
<key>name</key> 
<string>Earth</string>
<key>description</key> 
<string>Mostly harmless...</string>
</dict>
:-)

Posted: Wed Jun 04, 2008 11:51 am
by rollen
TGHC wrote:
I don't think it's possible, the names are generated using a Fibbynachi string thingy, if you want the tecnical term!
Ohhhh h right.. Fibbynachi - terrible planet names but great Pizzas! Yep think I know him.

Posted: Tue Jun 10, 2008 8:37 pm
by Gareth3377
Of course, if you are going to re-name one of the planets as Earth (sacrilege to some) then you'll have to change the planet text to 'Mostly Harmless'. Lol

Posted: Fri Jun 13, 2008 5:17 am
by nijineko
don't forget the sub-text of "future home of the (something or another) space-highway" and maybe a bit about the deadline to file appropriate paperwork at alpha centari. ^^

what if instead you made a planetless system with a big signboard about the space-highway? ^^ have it littered with stores, make it a rest stop or shopping mall or something....

Posted: Fri Jun 13, 2008 1:32 pm
by DaddyHoggy
Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."

:lol:


Big Asteroid field and if you've got the Star Wars ships OXP installed too...

submit requires subject after preview

Posted: Sun Jun 15, 2008 7:03 pm
by Frame
DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."

:lol:


Big Asteroid field and if you've got the Star Wars ships OXP installed too...
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript, now this may not be 100% correct as i have not tested it, i assume that the planet is in an array, since there can be more than 1 planet... while there can never be less or more than 1 sun...

Code: Select all

let P = system.Planet[0];
P.SetPosisition(X,Y,Z)
use explode to kill of the station or move the station far far away, destroy the bouys at the station(bouy repair oxp will replace them however)

all in all, you have to be really carefull however... you will still have the Code-system populating the system, with pirates and traders and rockhermits... would look kind a odd, if they tried to reach the planet if it is placed so far away, that it is "blown away"

Posted: Mon Jun 16, 2008 8:06 am
by Eric Walch
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.

Posted: Mon Jun 16, 2008 1:25 pm
by Frame
Eric Walch wrote:
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.
aye, but that can be "explanied away" as in the compas just follows predetermined/precalculated orbital coordinates

Posted: Tue Jul 08, 2008 9:36 pm
by JensAyton
Frame wrote:
Eric Walch wrote:
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.
aye, but that can be "explanied away" as in the compas just follows predetermined/precalculated orbital coordinates
For your next trick, please explain how the orbital co-ordinate system is defined, if not with reference to a planet? :-)

Posted: Tue Jul 08, 2008 10:37 pm
by The Dreamcatcher
nijineko wrote:
"future home of the (something or another) space-highway"
It was to make way for a hyperspace bypass.
Which, depending on which version of the story you're most familiar with, probably never happened.

Posted: Wed Jul 09, 2008 8:30 am
by TGHC
DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."
A forced misjump into witchspace would give the same effect!
The only way out would be to us a GH.

Posted: Wed Jul 09, 2008 12:09 pm
by JensAyton
TGHC wrote:
DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...

"...it's not there, it's been totally blown away."
A forced misjump into witchspace would give the same effect!
The only way out would be to us a GH.
Um… a planetless system would still have a sun.

Except that the sun (currently) is a planet from a programming perspective. Oh well.

a subject must be or else we cant post sometimes

Posted: Wed Jul 09, 2008 1:39 pm
by Frame
Ahruman wrote:
For your next trick, please explain how the orbital co-ordinate system is defined, if not with reference to a planet? :-)
Easy, but in words it would have to be...

using known posistion in the year/date X + known revulotion time...

360/revolution-time = degree of motion pr second/minut/hour/day what ever you desire..

Calculate Degree(known degree posistion in the year x + time elasped) and plot it into the planets known elliptical orbit...

I used to know all this by heart, so that i could calculate travel times in our solar system using a Hohmann transfer orbit calculation...

but here is the wiz explanation for those who wants it...

http://en.wikipedia.org/wiki/Hohmann_transfer_orbit