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scripting a misjump?

Posted: Thu May 22, 2008 6:11 am
by Commander McLane
Is there any way to script a misjump?

I'm not talking about forcing a misjump by diving if the player wants to. What I want is to have him end up in witchspace, regardless what he does, controlled by my script.

Is that possible?

Posted: Fri May 23, 2008 6:57 am
by JensAyton
Don’t think so.

Posted: Fri May 23, 2008 12:19 pm
by ovvldc
Maybe you could damage this Jameson's hyperdrive into malfunctioning just before he jumps... And then fix it when he comes out.

Best wishes,
Oscar

Posted: Sat May 24, 2008 8:19 am
by Commander McLane
The Hyperdrive is not a piece of equipment, so it can't be damaged.

And besides, even if it was an equipment, it simply wouldn't work at all, as any other damaged piece of equipment.

Anyway, Ahruman was so gentle to put it on the list of scripting requests already. :)