Oolite test release 1.71.2
Posted: Sat May 10, 2008 10:18 am
Oolite test release 1.71.2 is now available from GURPO. This is a bug-fix update to 1.71 and 1.71.1.
Changes between Oolite 1.71.1 and Oolite 1.71.2:
Changes between Oolite 1.71.1 and Oolite 1.71.2:
- Fixed delayed crash after looking at system info screen in interstellar space.
- Fixed crash when an array in descriptions.plist is empty.
- Suns, Q-mine explosions and wormholes are now the same size no matter which direction you’re looking at them from.
- Fix for ships launching with the wrong AI.
- ECM, space compass and ident are now reset properly when restarting the game.
- Fixed HUD alpha/hiddenness for empty missile slots.
- Fixed glitch where it would become impossible to stop playing music after attempting to play music that does not exist.
- Creating a JavaScript timer with a negative delay value now creates a paused timer as documented.
- Player.alertEnergy and Player.alertHostiles now work on Windows and Linux.
- Squashed spurious “ship generated with infinite top speed!” log messages.