Realistic Shipyards V3.02 in development
Posted: Wed Apr 23, 2008 2:14 pm
Hi @all
It`s done: Realistic Shipyards V3.01 - the, I hope, final edition.
Special thanks to all who helped me create it with their feedback, praise, criticism, advice, comments and especially Selezen: For telling me when to stop. I wouldn`t have on my own.
Many, many new features and stuff. Read & download here:
http://wiki.alioth.net/index.php/Realistic_Shipyards
Impressive space battles. A new power balance due to handcrafted reworked roles. Now you live (and die) in the shadows of much greater entities than yourself ... to which you might one day belong yourself. Should be compatible with other oxps as no "special" roles have been changed - and what you can have, also can they.
And no more stderr text created
Please note the following:
1. I will leave this thread as a quasi-sticky so as not to flood the forum with my oxp themes as long as someone posts. That`s why I will change the first posting in case of fundamental announcements, as this is one.
2. I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties (missions) nonwithstanding.
3. I will react to bug reports if I am told what exactly happened, why it might have to do with my oxp and that it has consequences in-game. In such a case I will try to repair the problem ASAP.
4. I will not react to discussions of principle as such. This oxp is done. Some will like it, some not. I wish both parties fun with Oolite in their own way & taste. But I want to play the game now including what I have created/assembled myself and not spend my time debating in forums as I used to do for the last three weeks.
Answers will, quite obviously, appear at the end of this thread.
Have fun
L
It`s done: Realistic Shipyards V3.01 - the, I hope, final edition.
Special thanks to all who helped me create it with their feedback, praise, criticism, advice, comments and especially Selezen: For telling me when to stop. I wouldn`t have on my own.
Many, many new features and stuff. Read & download here:
http://wiki.alioth.net/index.php/Realistic_Shipyards
Impressive space battles. A new power balance due to handcrafted reworked roles. Now you live (and die) in the shadows of much greater entities than yourself ... to which you might one day belong yourself. Should be compatible with other oxps as no "special" roles have been changed - and what you can have, also can they.
And no more stderr text created
Please note the following:
1. I will leave this thread as a quasi-sticky so as not to flood the forum with my oxp themes as long as someone posts. That`s why I will change the first posting in case of fundamental announcements, as this is one.
2. I think this is the final version of the Realistic Shipyards, bugfixes and updates to contributions of third parties (missions) nonwithstanding.
3. I will react to bug reports if I am told what exactly happened, why it might have to do with my oxp and that it has consequences in-game. In such a case I will try to repair the problem ASAP.
4. I will not react to discussions of principle as such. This oxp is done. Some will like it, some not. I wish both parties fun with Oolite in their own way & taste. But I want to play the game now including what I have created/assembled myself and not spend my time debating in forums as I used to do for the last three weeks.
Answers will, quite obviously, appear at the end of this thread.
Have fun
L