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Re: Screenshots

Posted: Mon May 18, 2020 12:07 pm
by cbr
Earth, the green planet with fiery winds/clouds...

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Btw, happy rings-day to everyone! :)

Re: Screenshots

Posted: Thu May 28, 2020 6:39 pm
by another_commander
Griff Boa over Bemaera, with sun radiance mutliplier at 4.0, exposure mutliplier at 2.5 and Griff's shaders adjusted to conform to the 1.89 light model, using specular and gloss maps.

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Re: Screenshots

Posted: Fri May 29, 2020 6:54 am
by phkb
Nice, a_c! Any chance of getting hold of the tweaked Griff shaders? Maybe? :D

Re: Screenshots

Posted: Fri May 29, 2020 7:11 am
by another_commander
Sure, download the entire modified OXP from here: https://drive.google.com/file/d/1OQ-Shy ... sp=sharing

Only the player version of the Boa has received the new ligthing treatment. Also, all multipliers are set to 1.0, so you will have to adjust the shaders to get them to light up a bit. And I seem to have forgotten the exposure code too in that zip, so you may want to add the line color *= MULTIPLIER_EXPOSURE; just before the if(uGammaCorrect) line at the end of each fragment shader.

Edit: Uploaded new fixed version.

Re: Screenshots

Posted: Fri May 29, 2020 9:40 am
by Redspear
Firstly, congrats on the new model. That Boa shot looks fabulous.

Having now tinkered with it myself, I'm finding that any increase in sun radiance highlights just how wimpy the default clouds are. Up it to just 2.0 and any cloud cover that Lave might have had are no longer obvious.

Of course we can merge a cloud layer over a planet surface to make a single texture (as I suspect is the case in the boa image) but relying on the default cloud layer to 'do the job' now seems optimistic at best.

That's often the nature of progress I think, one thing getting better highlights that others aren't as good, so it's still a massive thumbs up from me. It's been a long time since I seriously looked at planet textures, maybe I should add them to my list...

Re: Screenshots

Posted: Wed Jun 10, 2020 6:28 pm
by another_commander
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Re: Screenshots

Posted: Thu Jun 11, 2020 10:34 am
by GearsNSuch
Beautiful shots as always! I am really a fan of that brighter lighting. It brings out the colors and detail and adds a lot to the realistic look.

Re: Screenshots

Posted: Sat Jun 13, 2020 4:11 pm
by Commander_X
Three samples of what I'd call BPlanets:

Lave
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Ensoreus
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Onrira
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Short explanation: 119 Earth like planets in G1 (mapped from "0 1" to "0 119"), with diffuse (colour and night city lights) and normal (normal and specular) maps.
Will try to open a dedicated forum thread for more discussions -- for the impatient the link for download (~1.2G) is here

Re: Screenshots

Posted: Mon Jun 22, 2020 7:03 pm
by another_commander
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Re: Screenshots

Posted: Mon Jun 22, 2020 11:21 pm
by JD
Those are incredibly atmospheric (no pun intended). The planetary details make a brilliant backdrop, with the space station hanging over them. Really, really well done.

Cheers
John

Re: Screenshots

Posted: Sat Jul 25, 2020 11:20 pm
by cbr
random encounter in 1.89 :wink:
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1.89 planet morph

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Re: Screenshots

Posted: Tue Jul 28, 2020 4:45 pm
by cbr
Some gallery shots experimentals with the new lighting system and Normal Spec Gloss mod in 1.88+

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Re: Screenshots

Posted: Tue Jul 28, 2020 9:00 pm
by Cholmondely
Beautiful! Really.

Re: Screenshots

Posted: Thu Jul 30, 2020 9:51 pm
by cbr
Revisiting povray planets in 1.88

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man, gorgeous...

Re: Screenshots

Posted: Fri Jul 31, 2020 5:14 pm
by another_commander
The Perserverance was launched to Mars yesterday for a very ambitious mission.

... but we've already been there...
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We've flown over the Valles Marineris...
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... multiple times...
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... and we almost touched down, even.
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Godspeed, Perserverance.