Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6654
Joined: Wed Feb 28, 2007 7:54 am

Screenshots

Post by another_commander »

The screenshot page on Berlios was recently updated with some 1.71 goodiness:
http://developer.berlios.de/screenshots/?group_id=3577
The four top pics are 1.71 stuff, featuring Griff's amazing Trade Outpost and CaptKev's equally amazing System Redux.

I would like to add some impressive shots to show what Oolite is capable of. And this is where you guys come in.

Post ingame screenshots here, show us what Oolite can do. I was thinking of uploading the best ones at Berlios, like a mini-competition thing. Use any OXP you like, just give us something that looks gorgeous. But only pics from the Oolite universe will end up at the Berlios screens page.

Oh, and remember that if the HUD gets in your way, it is now possible to switch it off for screenshot purposes: Pause, press "O". To bring it back, pause and press "N".
User avatar
Wolfwood
---- E L I T E ----
---- E L I T E ----
Posts: 735
Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:

Post by Wolfwood »

Wow! I love the new screens! I had no idea that 1-71 would bring the textured planets back... (I've been a lazy reader, I know)
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Textured planets were never gone. It was automatic texture generation that was disabled, and still is.

The reason for that was a bug that should occur equally with OXP-specified textures, though…
User avatar
Hoopy
---- E L I T E ----
---- E L I T E ----
Posts: 438
Joined: Wed Oct 03, 2007 8:54 pm
Location: Durham, England

Post by Hoopy »

I will get back to the procuedural texture code sometime - I promise!
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

That would be very nice! :D Because, as beautiful as System Redux is; I don't like everything it does. E.g. I don't want extra planets and/or moons added to each and every system. And I don't like the sun to be so far away and mostly behind the planet. It makes everything so dark, and it makes you approach the planets mostly from their nightly, dark side. Which is a pity, because much of the eye-candy is lost this way.

Anyway, I found a system where it's not too bad, so here is my entry for the gallery: Salvagers taking apart a Cobra III.
Image
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

System Redux doesn't effect the sun, but this is all you have to do to remove the moons & planets:

Code: Select all

this.max_moons = 0;
this.max_planets = 0;
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Here's mine

Image
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Ace Garp
Dangerous
Dangerous
Posts: 86
Joined: Sun Mar 02, 2008 7:15 am
Location: Lancashire, UK
Contact:

Post by Ace Garp »

Beautiful

:o
User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2310
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Post by Captain Hesperus »

Elite IV is going to have to be *extremely* good to sompete with Oolite.....

Captain Hesperus
The truth, revealed!!
Image
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

CaptKev wrote:
System Redux doesn't effect the sun, but this is all you have to do to remove the moons & planets:

Code: Select all

this.max_moons = 0;
this.max_planets = 0;
Oh, you're right. It's not System Redux, it's 1.71! Has something changed in the code? I'll post some screenshots.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Sun troubles

Post by Lestradae »

I don`t know if that`s related, but my game is rather dark with full shaders on, not only savegame/shipyard menus, also "out there".

Perhaps it`s not the sun farther away, but the light sources playing out differently (and perhaps too dark)?

:?:

L
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Post by Getafix »

It is a known light source issue. Please refer to this topic.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
FSOneblin
---- E L I T E ----
---- E L I T E ----
Posts: 460
Joined: Tue Oct 30, 2007 12:15 am
Location: Yes, That is True

Post by FSOneblin »

Hay, CaptKav, Where did you get that ship? look's like a monster behemoth. And where is the trade outpost oxp? I can't find it... That and my sanity... Set all systems twords that worm hole! That is not a qmine explosian, My good insectoid second mate!

Don't panic: FSOneblin
Don't panic

Now an "adult!"
User avatar
Star Gazer
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Sat Aug 14, 2004 4:55 pm
Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)

Post by Star Gazer »

I do believe that is Battlestar Galactica and a Colonial Viper... :wink:
Very funny, Scotty, now beam down my clothes...
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Soon to be released as the 'Beyonder Mothership' in conjunction with Lestradae.

@FSOneblin, I did a quick search for the outpost OXP but couldn't find it. Does anybody else know where it's located?
Download Fighter HUD, Stingray and System Redux from the EliteWiki
Post Reply