Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

ffutures wrote: Wed Dec 11, 2019 9:12 pm
cbr wrote: Mon Sep 23, 2019 8:07 pm
Understanding the new lighting system with tin of spam...
Shouldn't it be Spoom?
<chuckles> Spoom? Worthy of the YAH thread, is that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cbr
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Re: Screenshots

Post by cbr »

different name, same quality and price...

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Re: Screenshots

Post by cbr »

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:D :wink:
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Re: Screenshots

Post by cbr »

One of the lost panther clippers ...

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Re: Screenshots

Post by another_commander »

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Re: Screenshots

Post by CaptSolo »

Nice!
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Re: Screenshots

Post by Commander_X »

Yup, the exhaust is doing some serious grilling there :-D
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Re: Screenshots

Post by Cody »

CaptSolo wrote: Tue Feb 04, 2020 2:31 am
Nice!
Certainly!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Griff »

I'm sure I've posted this before but man the planets are so beautiful now, massive thank you to everyone who did the coding, really awesome work
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Re: Screenshots

Post by elite-player »

Here's a few of mine.

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Re: Screenshots

Post by elite-player »

another_commander wrote: Wed Nov 21, 2018 4:14 pm
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How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
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Re: Screenshots

Post by another_commander »

elite-player wrote: Sun Feb 09, 2020 10:27 pm
How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
This can be done by script. I use the debug console to execute the command:
system.addShips("asteroid", 64, player.ship.position, 3000)
which spawns 64 asteroids at a radius of 3000m from the player ship's position. The numbers 64 and 3000, as well as the item to spawn and its origin can be changed, but you can spawn only up to 64 items in one go; if you want more, you must execute the command multiple times.

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
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Re: Screenshots

Post by elite-player »

another_commander wrote: Mon Feb 10, 2020 6:06 am

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
Yes i asked about this a while ago.
Well my scripting skills are not good, but I'll give it a go.

Thanks.
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Re: Screenshots

Post by another_commander »

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Re: Screenshots

Post by another_commander »

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