Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

I'm trying to make it all the way to Elite on "hard core" mode.
Ironman mode is harsh - very harsh! I sometimes go Ironman for a cross-chart run, and that can be harsh - but for 25 ROCs? Good luck, amigo!


That image doesn't seem to display, btw.
Last edited by Cody on Thu Jan 19, 2017 12:55 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Zed »

Hey-ho. Long time no post. My computer took a nose dive and I ended up having to reformat it and because I didn't have an external backup, I lost all my Oolite stuff. Having to go back and redownload and re-edit everything to get it back to the way I had it before was a huge hassle and that killed any motivation to play for a while. I got back in to gear recently and have almost gotten back to where I was at before I lost everything so here are a few shots.


Image

"Llama at Alaza"

Normally I tend to bounce around the Old Worlds, drifting between Zaonce, Ensoreus, and Onrira but yesterday I decided to take a passenger up to Alaza. The trip went fairly smoothly. My extra heat shielding burned out about a fourth of the way through the trip but I didn't want to waste the time having it fixed so I left it broken until I docked in Alaza. Some pirates got the jump on me at the beacon in Mariar. They demanded four tons of cargo when I had none. I bet their scanners were mistaking the passenger berth for something else. I had enough fuel left to escape through witchspace so they weren't much of a problem. The rest of the trip was scoop-jump-scoop-jump. Easy money.



Image

"Pulsar?"

Since I was in the neighborhood and my Llama needed the loving caress of a good mechanic, I hopped over to Tianve to get my ship looked at and also do some sightseeing. The pulsar was not quite what I was expecting. I took a gander before heading back to the main station for maintenance and some R&R.
Oo: Rebooting
E:D: Hunting for Earth-likes
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Cody
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Re: Screenshots

Post by Cody »

More images not displaying?
Last edited by Cody on Thu Jan 19, 2017 12:55 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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spara
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Re: Screenshots

Post by spara »

Cody wrote: Thu Jan 19, 2017 12:35 pm
More images not displaying?
I see them just fine. Something wrong at your end?
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Re: Screenshots

Post by Cody »

Thanks, spara, I'll check. I see all other images okay... strange!

Ahh... uBlock Origin doesn't like those three images for some reason.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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spara
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Re: Screenshots

Post by spara »

A bit old-school remix goodness. CaptKev's & Griff's old dodo model, CaptSolo's retouched Griff X1 dock, Griff's X1 flashers, Simon B's Neolite alienhull texture + normalmap spiced with Neolite alien-coriolis texture and a subtle glow around the dock. Uses core shaders.

Coming to the new version of Stations for Extra Planets oxp somewhere in the future.

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Commander_X
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Re: Screenshots

Post by Commander_X »

spara wrote: Thu Jan 26, 2017 8:00 pm
[...] Simon B's Neolite alienhull texture + normalmap spiced with Neolite alien-coriolis texture and a subtle glow around the dock. Uses core shaders.
Is it only me or does it seem a bit of DOF (Depth Of Field) effect on the upper part of the station?
Could it be a texturing artifact? Or a shading one?
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Re: Screenshots

Post by another_commander »

I think it's more related to normal maps failing when viewing angle is too low (not these particular ones, this is a problem with normal maps in general).
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Re: Screenshots

Post by Commander_X »

another_commander wrote: Fri Jan 27, 2017 2:44 pm
I think it's more related to normal maps failing when viewing angle is too low (not these particular ones, this is a problem with normal maps in general).
... and the fact that in a still (screenshot) they are very likely more visible than during the game (when they could be considered to be a "monitor motion blur" artifact). Also the color combination could also have a contribution.
Heh, normalmaps! Always better not too look at them along the tangent to the surface :)
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Re: Screenshots

Post by another_commander »

Image

Image
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Re: Screenshots

Post by Cody »

Is that a Griff Griffin? <grins> Thanks, I'd forgotten to re-install that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

Image

Image
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Re: Screenshots

Post by another_commander »

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Re: Screenshots

Post by maik »

Gorgeous shots, a_c!
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Re: Screenshots

Post by spud42 »

lovely shots Admiral....
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or simply
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