Question regarding the "condition" command-Update?
Posted: Sun Mar 30, 2008 9:08 pm
Hye,
Does someone know if it is possible to add something like ...
... into a shipyard.plist? My idea being, that would that make ships not only become available from a certain tech level onwards, but in a span of tech levels, for example the above followed later by ...
... effectively making a ship appear in tech levels 4 to 9 (actually, 5 to 10 with those numbers in)?
Question 1: Would this work as intended?
Question 2: Is this even desirable ingame in terms of game balance & atmosphere?
I am, obviously, considering this for the next version of my Realistic Shipyards OXP ... it would, for example, mean that a standard Cobra MkIII is available in shipyards with a TL of 6 to 10 and so on.
My rationale behind this would be that really high tech level systems won`t usually sell some cr*ppy ships (perhaps their consumer laws are too far overboard for something like that), similar to some low-level agricultural world won`t be able to sell you an Anaconda (who has such a big hangar so as to build this ship?)
Feedback welcome,
L
EDIT:
I added something along the lines of ...
... into the shipyard.plist, but that doesn`t seem to work. Testing shows a whole sequence of weird results, sometimes the shipyard only contains Cobra MkIII`s if I do that.
What is going wrong here? In theory, this should make something available in Tech Levels 4-8 ... but nothing.
Anyone an idea? Would be grateful
Does someone know if it is possible to add something like ...
Code: Select all
<key>conditions</key>
<array>
<string>techlevel lessthan 10</string>
</array>
Code: Select all
<key>techlevel</key>
<integer>4</integer>
Question 1: Would this work as intended?
Question 2: Is this even desirable ingame in terms of game balance & atmosphere?
I am, obviously, considering this for the next version of my Realistic Shipyards OXP ... it would, for example, mean that a standard Cobra MkIII is available in shipyards with a TL of 6 to 10 and so on.
My rationale behind this would be that really high tech level systems won`t usually sell some cr*ppy ships (perhaps their consumer laws are too far overboard for something like that), similar to some low-level agricultural world won`t be able to sell you an Anaconda (who has such a big hangar so as to build this ship?)
Feedback welcome,
L
EDIT:
I added something along the lines of ...
Code: Select all
<key>conditions</key>
<array>
<string>systemTechLevel_number greaterthan 3</string>
<string>systemTechLevel_number lessthan 7</string>
</array>
What is going wrong here? In theory, this should make something available in Tech Levels 4-8 ... but nothing.
Anyone an idea? Would be grateful