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UPDATED OXP: Kestrel&Falcon 1.70.1
Posted: Sun Mar 02, 2008 1:46 pm
by Kaks
Kaks Korp, the testing and R&D subsidiary of Benulobiweed Inc, is pleased to announce the immediate availability of the revamped Kestrel and Falcon models!
A lot of minor problems have been ironed out, and a couple of bugs that caused oolite to crash mid-flight have been removed.
This oxp is compatible with Oolite 1.65 and 1.70+. Due to script incompatibilites, the comms chatter from falcons and kestrels is now only available on Oolite 1.70 and up.
Have a look at the included readme before installing this oxp: forewarned is foreamed!
edit:
Download link:
Kestrel&Falcon v1.70.1 - updated kestrel AI
Any feedback greatly appreciated.
Cheers,
Kaks
Praised be Commander Kaks!
Posted: Sun Mar 02, 2008 3:00 pm
by Lestradae
And lauded. And such.
Good work! Testing it right away
L
Posted: Mon Mar 03, 2008 11:22 am
by Kaks
Thank you!:)
Hopefully your opinion won't change after a week or so of testing it!
Testing successful so far
Posted: Mon Mar 03, 2008 12:16 pm
by Lestradae
No more ... must not say crashes, more like ... unintended game endings because of falcon & kestrel any more
* looks around * Ahruman said I must not say crashing. So I don`t. * shivers * * sneaks away *
Hopefully your opinion won't change after a week or so of testing it!
Me too, but it really doesn`t look like it. Found a buyable Falcon-S in the shipyard for the very first time. Cool!
Perhaps I could divert your attention to another Benulobiweed ... creativity?
The Condor.oxp! I found out that the Condor was supposed to be a buyable, 1200 t Cargo, 16 missiles & 22 energy banks Uber ship for the small sum of 5.5 million Cr!
I thought that was cool and found & corrected the typo that would stop the Condor to appear in the shipyard. But alas, the game ... ended unintentionally * looks over shoulder * ... while starting up. I changed the ridiculous missile & energy banks settings down but no luck.
Perhaps you might have a look in there what`s going on
Hopeful @ the Kaks
L
Posted: Mon Mar 03, 2008 1:36 pm
by Kaks
Condor, you say? Ok, added to the list. Don't expect anything too soon, though...
Posted: Mon Mar 03, 2008 7:54 pm
by FSOneblin
This is going to be so awsome! The falcon was the secent oxp I installed! But I had to remove it due to bugyness. I can't wait to download it, but whenever I click download, It said concting, And won't load, so could you put this on the wiki, Please?
Posted: Mon Mar 03, 2008 9:01 pm
by Kaks
Unfortunately, the file is too big to upload directly to the wiki, though I'm going to put a link to the oxp there asap.
Please try the following alternative link: Kestrel&Falcon1.70 hopefully, this should work a bit better.
Posted: Mon Mar 03, 2008 11:09 pm
by FSOneblin
Kaks wrote:Unfortunately, the file is too big to upload directly to the wiki, though I'm going to put a link to the oxp there asap.
Please try the following alternative link:
Kestrel&Falcon1.70 hopefully, this should work a bit better.
It worked so hard with such a fury right in the face! thanks good person!
I might make an oxp soon (odd, I'm probly the secont youngest person on the forms)
Posted: Wed Mar 05, 2008 8:25 pm
by JensAyton
The Kestrel’s AI has an error that will cause it to crash in earlier versions of Oolite. (The error is caught in 1.70 and probably 1.69.)
Posted: Wed Mar 05, 2008 9:08 pm
by Kaks
Oops.
Just upholding Benulobiweed traditions, honest!
Thanks for finding that. Here's
v1.70.1, with a better kestrel AI.
Posted: Thu Mar 06, 2008 7:57 pm
by goran
Something is wrong with Falcon's laser. I can hardly hit anything. It seems that it strikes somewhere to the left of the cross/screen center.
Posted: Thu Mar 06, 2008 8:02 pm
by Kaks
Yes, that's intentional. The laser itself is coming from the centre of the ship, but your viewpoint is from the side. It takes a while to get used to, but after a while everything seems to click into place...
On the other hand, docking manually with a Falcon is £$@#*&% near impossible.
Posted: Thu Feb 04, 2010 8:27 pm
by Eric Walch
I just noticed the kestrel&Falcon.oxp on the wiki was never updated and its script contains code that does no longer work with Oolite 1.73
I just updated it to version 1.71
Posted: Fri Feb 05, 2010 1:34 pm
by Kaks
Thanks!
The last few weeks have been 'a bit' frantic...
Re: UPDATED OXP: Kestrel&Falcon 1.70.1
Posted: Fri May 13, 2011 2:06 am
by Riff
maybe someone here can help me, i finaly got to buy a falcon but the target reticle doesnt work but it works on other ships.
has anybody come across this problem?
thanks