(Pseudo) Newbie post.
Posted: Sun Mar 02, 2008 8:10 am
Hi there good buddies (especially Aegidian, Ahruman, anyone else who has a hand in Oolite development, and all .OXP creators).
I used to play Oolite a few years ago, but stopped playing games for a while (dont know why really).
The other day I was spending my lunch break in a newsagents, and saw a copy of RetroGamer mag with a cover story all about Elite.
I then remembered a wonderful remake of it. So I found it, downloaded it, and ended up here!
Anyway - to get to the point: -
Firstly - which .OXPs add a lot of variety to the Ooniverse, but are not particularly taxing to the CPU? I stupidly tried running all that I could find at once (160 of 'em), but quickly realised that this is NOT a good idea! I do like the rusty ships one though - adds some gritty realism to the world.
Secondly - I would like to help in supporting this game, but can barely code (managed a pong clone in basic once), and have almost no artistic skills - so I was wondering if there is anything I can do to help (I can write music in a lot of styles, but there's barely any music in the game anyway).
I am looking at maybe creating an .OXP some time, but that will be a very long way off. I might start with a SFX mod.
I may start filling in the blanks in the Oolite Wiki for something to do.
How does adding entries for all the ships, sound? Are the sizes reported in Dry Dock in metres?
Thirdly - Is it worth learning the current scripting methods, or should I concentrate on the new JavaScript system instead?
Fourthly - I cannot find a downloadable version of the Ooolite Reference Sheet PDF. All the download links do not work. Can anybody post it somewhere - or should I start work on a new one
[What should be in it though, other than the keymap, and explanation of HUD?]
Anyway - thanks again for a great game for all involved.
(p.s. Sorry for the long, rambling post, and no; I definitely do not want to buy any Trumbles
I used to play Oolite a few years ago, but stopped playing games for a while (dont know why really).
The other day I was spending my lunch break in a newsagents, and saw a copy of RetroGamer mag with a cover story all about Elite.
I then remembered a wonderful remake of it. So I found it, downloaded it, and ended up here!
Anyway - to get to the point: -
Firstly - which .OXPs add a lot of variety to the Ooniverse, but are not particularly taxing to the CPU? I stupidly tried running all that I could find at once (160 of 'em), but quickly realised that this is NOT a good idea! I do like the rusty ships one though - adds some gritty realism to the world.
Secondly - I would like to help in supporting this game, but can barely code (managed a pong clone in basic once), and have almost no artistic skills - so I was wondering if there is anything I can do to help (I can write music in a lot of styles, but there's barely any music in the game anyway).
I am looking at maybe creating an .OXP some time, but that will be a very long way off. I might start with a SFX mod.
I may start filling in the blanks in the Oolite Wiki for something to do.
How does adding entries for all the ships, sound? Are the sizes reported in Dry Dock in metres?
Thirdly - Is it worth learning the current scripting methods, or should I concentrate on the new JavaScript system instead?
Fourthly - I cannot find a downloadable version of the Ooolite Reference Sheet PDF. All the download links do not work. Can anybody post it somewhere - or should I start work on a new one
[What should be in it though, other than the keymap, and explanation of HUD?]
Anyway - thanks again for a great game for all involved.
(p.s. Sorry for the long, rambling post, and no; I definitely do not want to buy any Trumbles