Frontier:First encounters - will drop pants for food
Posted: Mon Feb 25, 2008 11:37 am
Just been playing the OpenGL version of Frontier First Encounters and i'm finding it really tough, some ill advised trading has left me heavily in debt with just enough money to buy a small amount of fuel - my only way out is a 1000 credit mission for the Federation delivering some blank forms to the next system but everytime i arrive at my destination an assassin pops up, tells me i'm going to regret my choices and slices my ship up with either a yellow or white beam laser ie. a very powerful one, surely this is a bit excessive for just running some paperwork to the next star system!??!
My flippin' 1Mw pulse laser is useless and i'm really tired of seeing that stupid spinning gravestone every two minutes - i've nearly bitten through my mouse cable in frustration.
So, can anybody here recommend some nice safe trading runs? was it always this hard to get started or is there something wrong with my game? it's supposed to be a modded version by 'Anistropic' that's supposed to balance the gameplay more fairly but it just seems much tougher than Frontier: Elite II on the Amiga
My flippin' 1Mw pulse laser is useless and i'm really tired of seeing that stupid spinning gravestone every two minutes - i've nearly bitten through my mouse cable in frustration.
So, can anybody here recommend some nice safe trading runs? was it always this hard to get started or is there something wrong with my game? it's supposed to be a modded version by 'Anistropic' that's supposed to balance the gameplay more fairly but it just seems much tougher than Frontier: Elite II on the Amiga